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The Aeldari are the great tragedy of the galaxy: a species that rose higher than any other and fell further than all of them. Where humanity counts its ascendancy in mere millennia, the Aeldari once reigned across the stars for an age beyond reckoning, an elder race whose mastery of psychic power, technology, and art was so complete that the boundaries between those disciplines ceased to exist. They are proud, long-lived, and possessed of intellects and passions so intense that a single Aeldari can feel more in an hour than a human might in a lifetime, a gift that became the instrument of their undoing.
Origins and The Fall
At the height of their dominion the Aeldari wanted for nothing. Labour was performed by their machines and their servant races, war was a distant memory, and death itself had been all but conquered. Into that vacuum of purpose flooded excess. Freed from every constraint, the Aeldari pursued sensation for its own sake, sinking into cults of pleasure, cruelty, and depravity that fed upon one another until an entire civilization was addicted to its own extremes. The unchecked emotion of countless billions bled into the warp, coalescing over centuries into a monstrous stillbirth of a god.
When that entity finally drew breath, the psychic detonation of its birth tore a wound across reality that endures to this day, the region now called the Eye of Terror. In an instant the soul of every Aeldari within range was ripped screaming from their body. Worlds died. The heart of the old empire was annihilated. The new god, She Who Thirsts, awoke ravenous, and to this day it hungers above all else for Aeldari souls, so that death for the survivors is not release but the threat of an eternity devoured. This apocalypse is remembered simply as the Fall, and no Aeldari alive is untouched by its shadow.
The Craftworlds
Not all perished. A minority had already sensed the corruption spreading through their society and fled the doomed core worlds aboard vast vessels called craftworlds, colossal constructs of psychoactive wraithbone the size of small continents, each a self-contained world of forests, halls, and domed cities voyaging forever through the void. These craftworlds became arks of survival, carrying the remnants of Aeldari culture away from the birthing scream of the new god and into a diminished but continuing existence.
Each surviving craftworld developed its own character across the long millennia that followed. Ulthwé, drifting perilously close to the Eye of Terror, became a somber bastion of seers who trade in prophecy and grim necessity. Biel-Tan clings fiercely to dreams of restoring the lost empire, its armies elite and its outlook uncompromising. Saim-Hann races to war on skimming jetbikes, prizing speed and honour above patience. Iyanden, ravaged and depopulated by catastrophe, now marches its very dead to battle. Together these scattered vessels represent the largest concentration of surviving Aeldari, though they are but a fraction of what once was.
The Paths of the Aeldari
The same emotional intensity that doomed the old empire remains a mortal danger to every survivor. An Aeldari who surrenders to any passion risks becoming consumed by it, a slide that leads inexorably toward the same ruin that birthed She Who Thirsts. To master this peril, the craftworld Aeldari bind their lives to the Paths, a rigid discipline in which an individual devotes themselves utterly to a single pursuit at a time, whether the Path of the Warrior, the Path of the Seer, the Path of the Artisan, or countless others.
While walking a Path an Aeldari pours the whole of their formidable focus into that single discipline, achieving a mastery that borders on the superhuman, before eventually moving on to another calling. Some, however, become trapped, unable to leave a Path they have grown too attached to. Those who cannot escape the Path of the Warrior become Exarchs, and those who abandon the Paths entirely to wander freely become the roguish Outcasts, from whom the piratical Corsairs and the enigmatic Rangers are drawn. In this way a single Aeldari life becomes a series of intense, disciplined lifetimes, each a bulwark against the abyss.
Ways of War
The Aeldari fight as a dying people must: with precision, cunning, and an utter refusal to waste a single irreplaceable life. Their armies are small but exquisitely equipped, striking from ambush along the hidden roads of the webway, the labyrinthine dimension-between-dimensions that their ancestors built and that still threads unseen through the galaxy. Guided by the foresight of their Farseers, Aeldari hosts appear where the enemy is weakest, deliver a surgical killing stroke, and vanish before a counterattack can form.
Every element of an Aeldari army is specialised to a razor's edge. The Aspect Warriors embody discrete facets of the war god Kaela Mensha Khaine, each Aspect Shrine perfecting one method of killing, be it the shrieking assault of the Howling Banshees or the incinerating close-range fury of the Fire Dragons. Grav-tanks glide silent above the battlefield, wraith constructs animated by the souls of the honoured dead lend their unyielding strength, and overhead the sleek aircraft of the craftworlds carve the sky. It is warfare as an art form, cold and beautiful and merciless.
Role in the 41st Millennium
In an age of relentless galactic slaughter, the Aeldari are a fading power fighting a long war against extinction. They meddle constantly in the affairs of younger races, their Farseers manipulating events across centuries to steer the galaxy away from futures in which the last of their kind is destroyed. To the Imperium they are treacherous and inscrutable, allies one hour and killers the next, for the Aeldari will always sacrifice a thousand humans to save a single one of their own without a flicker of remorse.
Yet the survivors do not merely endure. In recent times the followers of the resurrected hero Ynnead have risen, seeking a new destiny that might finally free their people from the endless dread of She Who Thirsts. Whether that hope proves salvation or merely another turn of the same tragic wheel, the Aeldari fight on: aloof, magnificent, and forever mourning the golden age their own pride burned to ash.
Order of battle
Units
HQ
InfantryAutarchAn Autarch is the supreme commander of a craftworld's warhost, a warrior who has mastered many Aspects of the Path of the Warrior and risen at last to the Path of Command. Where an Exarch is bound to a single facet of war, the Autarch grasps the whole, orchestrating every element of the Aeldari army with peerless strategic insight. In battle they are both matchless general and deadly duellist.
InfantryFarseerA master of the Path of the Seer, a Farseer wields psychic power of terrifying subtlety and can perceive the branching threads of fate itself. On the battlefield they twist probability to shield their kin and doom their enemies, guiding an entire Aeldari host with foresight that borders on omniscience, though the burden of seeing so many possible futures weighs heavily upon them.
InfantrySpiritseerSpiritseers are the shepherds of the dead, seers who walk a Path that lets them commune with the souls bound within a craftworld's infinity circuit. In war they guide the wraith constructs, the ghost warriors animated by the spirits of fallen heroes, steadying their unquiet minds and directing their strength against the living. They are the bridge between the Aeldari who were and the Aeldari who remain.
InfantryWarlocksWarlocks are the battle-psykers of the craftworlds, seers who once trod the Path of the Warrior and now channel that martial fury through their unfolding psychic gifts. They march beside the Farseers as guardians and lieutenants, wielding rune-etched witchblades that focus their power into destructive sorcery. In them the disciplines of the warrior and the seer are bound together in a single, formidable whole.
Troops
InfantryDire AvengersThe most numerous and versatile of the Aspect Warriors, dedicated to the vengeful, martial aspect of the war god Khaine. Clad in tall-crested helms and armed with refined avenger shuriken catapults, Dire Avengers embody the disciplined warrior ideal of the Aeldari, holding vital ground and delivering precise, punishing volleys at the direction of their Exarch.
InfantryGuardian DefendersThe citizen-soldiers of the craftworlds, drawn from artisans, seers-in-waiting, and every other walk of Aeldari life when their home calls them to the Path of the Warrior for its defence. Armed with rapid-firing shuriken catapults, Guardian Defenders form the massed heart of a craftworld host, and they are frequently supported by hovering weapon platforms that lend heavier firepower to their volleys.
InfantryRangersRangers are the wanderers of the Aeldari, souls who have forsaken the strict discipline of the craftworld to roam the galaxy upon the Path of the Outcast. In their long exile they master the sniper's art beyond any rival, cloaked in shifting cameleoline as they stalk the edges of the battlefield to slay commanders and champions with a single patient shot. Craftworld Alaitoc sends more of these lonely marksmen to war than any other.
InfantryStorm GuardiansStorm Guardians are craftworld citizens who take up blade and pistol to fight at close quarters, hurling themselves into the melee their kin usually avoid.
Elites
InfantryFire DragonsElite tank-hunters and destroyers of fortifications, embodying the aspect of Khaine as the bringer of ruin. Fire Dragons wield fusion guns that reduce armour and bone to slag in a single searing pulse, striking at close range to annihilate the most heavily armoured targets the enemy can bring to bear.
InfantryHowling BansheesSwift and terrifying assault specialists who embody the aspect of Khaine as the harbinger of death. Howling Banshees close the distance with blinding speed, their psychically amplified war-screams paralysing foes with dread before their power swords fall. Almost exclusively female, they are among the most feared close-combat warriors the Aeldari field.
InfantryStriking ScorpionsThe Striking Scorpions are the deadliest close-quarters killers of the Aspect Warriors, embodying the patient, venomous predator whose name they bear. Clad in the heaviest armour of any Aspect, they steal upon their prey through shadow and cover, then erupt into a whirl of chainswords and mandiblaster stings. They are hunters first and warriors second, and few enemies survive the moment they are found.
ConstructWraithbladesWraithblades are the honoured dead given wraithbone bodies and set loose in close combat, tireless constructs that hack down the living without fear or fatigue.
InfantryWraithguardTowering constructs of psychoactive wraithbone animated by the souls of the honoured Aeldari dead, roused from their spirit stones to defend the living once more. Impervious and relentless, Wraithguard wield devastating short-ranged weapons, and though the departed spirit within finds the waking world a place of dim and dreamlike sorrow, it fights on out of loyalty to kin.
Fast Attack
CavalryShining SpearsThe Shining Spears are among the rarest of the Aspect Warriors and the only ones to ride to war upon anti-gravity jetbikes. They fall upon the enemy like a hurled lance, their laser lances flaring at the instant of impact, a charge that strikes with the force of a thunderbolt. Fast, brilliant and few in number, they attack as the spear of the war god himself.
InfantrySwooping HawksThe Swooping Hawks are the winged skirmishers of the Aspect Warriors, soaring above the battlefield on shimmering anti-gravity wings. They dart and wheel through the air, raining lasfire and grenades upon the enemy before climbing beyond reach, embodying the vengeful hunting birds of Aeldari myth. Swift and elusive, they harry the foe and seize the moment for the killing blow.
VehicleVyper JetbikeA two-crew gunship no larger than a jetbike, the Vyper darts across the battlefield to deliver a single hammer-blow of firepower before vanishing.
InfantryWarp SpidersWarp Spiders are among the most technically demanding of the Aspect Warriors, flickering across the battlefield in short jumps through the immaterium itself. Braving the touch of the warp with every leap, they materialise amid the foe, unleash storms of razored monofilament, and vanish before a blow can land. They take their name from the guardian creatures of the infinity circuits, and like them they embody a savage, defensive fury.
CavalryWindridersWindriders are squadrons of Guardians mounted upon Aeldari jetbikes, the swift outriders of the craftworld host. They race across the battlefield in a blur of colour, loosing storms of shuriken fire from their hull-mounted catapults before climbing away untouched. Masters of the strike-and-fade, they scout, harry and encircle, often destroying their prey before its whine is even heard.
Heavy Support
InfantryDark ReapersThe Dark Reapers are the most feared of the Aspect Warriors, the embodiment of Khaine in his aspect as the Destroyer who brings death from afar. Robed in armour black as midnight and masked like grinning skulls, they wield reaper launchers that scythe down the foe with storms of guided missiles. Slow and merciless, they are the patient executioners of the Aeldari warhost.
VehicleFalconSwift and beautiful, the Falcon grav-tank glides above the battlefield bearing both a squad of warriors and firepower enough to shatter armour.
VehicleFire PrismThe Fire Prism is a graceful Aeldari grav-tank built for the destruction of armour, skimming the battlefield on anti-gravity motors before unleashing its terrible prism cannon. That weapon channels raw energy through a great crystal to strike as a lance that punches through tanks or a burst that scours away infantry. Swift, elegant and deadly, it is a marvel the Imperium has never learned to copy.
VehicleNight SpinnerThe Night Spinner hurls storms of razor-edged monofilament across the battlefield, and where its webs settle, flesh and armour are sliced silently apart.
WalkerWar WalkerThe War Walker strides ahead of the craftworld host on birdlike legs, a piloted scout-engine bristling with a pair of heavy weapons.
MonsterWraithlordA Wraithlord is a towering ghost warrior, a wraithbone giant that houses the soul of a fallen Aeldari hero at its heart. Empty of any living pilot, it strides to war as a vessel for the honoured dead, wielding heavy weapons and rending fists with a strength no living warrior could match. It is a revered guardian, a champion returned from death to shield the craftworld that still remembers him.
Flyer
FlyerCrimson HunterThe Crimson Hunter is an Aspect aircraft flown by pilots who have given their lives to the shrine of the hunter, born to burn enemy flyers from the sky.
FlyerHemlock WraithfighterCrewed by a spiritseer and wreathed in psychic dread, the Hemlock Wraithfighter drifts over the battlefield reaping souls with mournful energy scythes.
Heroes & legends
Characters
AsurmenThe Hand of AsuryanAsurmen is the first and greatest of the Phoenix Lords, the warrior who forged the Path of the Warrior from the ashes of the Fall and founded the first of the Aspect shrines. Born in an age of ruin, he taught his people to master their fury and turn it against their enemies, and from his teaching sprang every Warrior Aspect that followed. Deathless within his ancient armour, he wanders the galaxy still, appearing wherever the Aeldari face annihilation.
BaharrothThe Cry of the WindBaharroth, the Cry of the Wind, is the Phoenix Lord of the Swooping Hawks and the first Aeldari ever to master the art of aerial war. Swiftest of all his kind, he descends upon the enemy like a sudden storm, heralding the dawn assault with blade and lasfire. Though he has died countless times, he rises ever renewed, a symbol of hope and retribution to his people.
Eldrad UlthranThe Farseer of UlthwéThe most accomplished and far-seeing Farseer of the age, Eldrad Ulthran of Ulthwé has guided his craftworld and steered the fate of the wider galaxy for millennia. His schemes span centuries and casually spend the lives of lesser races, all in service to the survival of the Aeldari, and few beings living understand the tangled threads of destiny as intimately as he.
FueganThe Burning LanceFuegan, the Burning Lance, is the Phoenix Lord of the Fire Dragons and the embodiment of Khaine's cleansing fire. Grim and indomitable, he wields flame as both weapon and creed, reducing the enemies of the Aeldari not merely to death but to ash. Prophecy names him the last Phoenix Lord who will fall, the one destined to gather his brethren for the final battle at the end of all things.
Jain ZarThe Storm of SilenceThe eldest of the Phoenix Lords and the founder of the Howling Banshee shrine, Jain Zar is an immortal legend of the Aeldari, a peerless mistress of the swift and lethal assault. She has walked the battlefields of the galaxy since the earliest days after the Fall, teaching the arts of the war-shout and the blade, and where she leads, her Aspect Warriors follow with fearless devotion.
KarandrasThe Shadow HunterKarandras, the Shadow Hunter, is the Phoenix Lord of the Striking Scorpions and the most enigmatic of all his kind. He appeared as if from nowhere to inherit an Aspect corrupted by its fallen founder, and remade it in his own patient, merciless image. A hunter without equal, he strikes from ambush and is gone, leaving only the dead to mark his passing.
Maugan RaThe Harvester of SoulsMaugan Ra, the Harvester of Souls, is the Phoenix Lord of the Dark Reapers and the sole survivor of a craftworld swallowed by the Eye of Terror. Alone among his people he escaped that damnation, and from his grief he forged the deadliest of the ranged Aspects. Cold and solitary, he reaps the enemies of the Aeldari from afar with his fearsome weapon, the Maugetar.
Prince YrielPrince of IyandenPrince Yriel is the proud Autarch and High Admiral of Iyanden, a brilliant and arrogant warrior whose fate is bound to the accursed Spear of Twilight. Once exiled to a corsair's life among the stars, he returned to save his dying craftworld from destruction, and paid for its salvation with the slow ruin of his own soul. He is at once Iyanden's greatest hero and its most tragic figure.
The Avatar of KhaineThe Bloody-Handed GodThe Avatar of Khaine is a shard of the shattered Aeldari war god made manifest, a towering figure of molten iron that bleeds fire from its wounded hand. One slumbers at the heart of every craftworld, roused to wakefulness only through blood sacrifice in the direst hours of war. When it walks, the Aeldari are seized with battle-fury and their enemies with dread, for the god of murder himself has taken the field.
YvraineThe Emissary of YnneadOnce an ordinary Aeldari who died and was returned to life by the nascent god of the dead, Yvraine became the prophet and living voice of Ynnead. She travels the scattered remnants of her people preaching a new hope, that the Aeldari might at last be freed from the endless dread of She Who Thirsts, and around her has grown a movement that unites craftworld, city, and darkness alike.
Chapters, dynasties & kin
Subfactions
Biel-TanThe Swordwind, most militant and idealistic of the great craftworlds, whose people refuse to accept the Aeldari as a spent and dying force. Biel-Tan dreams of rebuilding the shattered empire of old, and its armies are composed of Aspect Warriors in numbers no other craftworld can match, striking with the disciplined ferocity of those who believe their race can still reclaim its lost supremacy.
Craftworld AlaitocAlaitoc is the most remote and inward-looking of the great craftworlds, drifting at the ragged edge of the galaxy far beyond the frontiers of the Imperium. Its people hold to a discipline stricter than that of any other Asuryani, forever watchful against the seductive whispers of She Who Thirsts. From this severity is born a restless tide of wanderers who take up the Path of the Outcast, and Alaitoc sends more Rangers and Pathfinders into the dark between the stars than all its sister worlds combined.
IyandenThe Ghost Craftworld, once among the most populous and splendid of all Aeldari vessels, now a haunted shell that lost the overwhelming majority of its people to catastrophe. To survive at all, Iyanden marches its very dead into battle, animating the spirits of fallen ancestors within wraith constructs so that the honoured departed might still defend the dwindling living.
Saim-HannThe Wild Host, a craftworld of proud kindred clans who prize speed, daring, and personal honour above the patient strategies of their kin. Saim-Hann wages war from the saddle of skimming jetbikes and grav-tanks, its warriors striking in headlong charges that reflect a fierce, almost barbaric spirit tempered only by an intricate code of martial etiquette.
The YnnariThe Ynnari are the Reborn, a movement that cuts across every division of the Aeldari race in devotion to Ynnead, the long-dormant god of the dead. Craftworlder and Drukhari, Corsair and Harlequin, Exodite and outcast gather beneath the banner of the whispering god, united by the conviction that only his full awakening can deliver their species from oblivion and shatter the tyranny of Slaanesh. Led by the prophet Yvraine and her Triumvirate, they wield the very energy of death as a weapon.
UlthwéThe Damned Craftworld, drifting in the shadow of the Eye of Terror and shielded by the greatest concentration of seers among the Aeldari. Its people live under constant threat from the daemonic horrors that spill from that hellish wound, and this proximity to ruin has forged a somber, disciplined culture that treats prophecy as a weapon and survival as a duty owed to the whole species.
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