Ulthwé holds an unenviable station, orbiting close to the very Eye of Terror whose birth annihilated the old empire, a vigil that has cost it dearly across the millennia. This nearness to damnation has bred an unmatched tradition of divination, and Ulthwé fields more Farseers and Warlocks than any other craftworld, their council guiding the vessel through dangers that would long ago have destroyed a less watchful people.
War has been Ulthwé's constant companion, and its endless casualties gave rise to the Black Guardians, a standing citizen-militia far more disciplined and battle-hardened than the part-time defenders of other craftworlds. Where kinder homes can afford to let their citizens walk gentler Paths, the Damned Craftworld demands readiness of nearly all its people. Grim, fatalistic, and utterly dedicated to the survival of the Aeldari race as a whole, Ulthwé sees further than most and sacrifices more, its seers spending lives like coin to purchase a future in which their kind still exists.
Aeldari
Order of battle
The Ulthwé field the units of the Aeldari — a detachment from the roster:
Kindred formations
Other Aeldari formations
Biel-TanThe Swordwind, most militant and idealistic of the great craftworlds, whose people refuse to accept the Aeldari as a spent and dying force. Biel-Tan dreams of rebuilding the shattered empire of old, and its armies are composed of Aspect Warriors in numbers no other craftworld can match, striking with the disciplined ferocity of those who believe their race can still reclaim its lost supremacy.
Craftworld AlaitocAlaitoc is the most remote and inward-looking of the great craftworlds, drifting at the ragged edge of the galaxy far beyond the frontiers of the Imperium. Its people hold to a discipline stricter than that of any other Asuryani, forever watchful against the seductive whispers of She Who Thirsts. From this severity is born a restless tide of wanderers who take up the Path of the Outcast, and Alaitoc sends more Rangers and Pathfinders into the dark between the stars than all its sister worlds combined.
IyandenThe Ghost Craftworld, once among the most populous and splendid of all Aeldari vessels, now a haunted shell that lost the overwhelming majority of its people to catastrophe. To survive at all, Iyanden marches its very dead into battle, animating the spirits of fallen ancestors within wraith constructs so that the honoured departed might still defend the dwindling living.
Saim-HannThe Wild Host, a craftworld of proud kindred clans who prize speed, daring, and personal honour above the patient strategies of their kin. Saim-Hann wages war from the saddle of skimming jetbikes and grav-tanks, its warriors striking in headlong charges that reflect a fierce, almost barbaric spirit tempered only by an intricate code of martial etiquette.
The YnnariThe Ynnari are the Reborn, a movement that cuts across every division of the Aeldari race in devotion to Ynnead, the long-dormant god of the dead. Craftworlder and Drukhari, Corsair and Harlequin, Exodite and outcast gather beneath the banner of the whispering god, united by the conviction that only his full awakening can deliver their species from oblivion and shatter the tyranny of Slaanesh. Led by the prophet Yvraine and her Triumvirate, they wield the very energy of death as a weapon.