
The age of legend, reforged
The Old World
The classic Warhammer Fantasy setting reborn — rank-and-file regiments, great nations, and the doom that awaits them.
Order

Dwarfen Mountain HoldsGrand Alliance OrderThe ancient dwarf realm beneath the World's Edge Mountains — master smiths, grudge-keepers, and unyielding warriors of the Karaz Ankor, a civilization in proud decline that forgets nothing and forgives less.
Empire of ManGrand Alliance OrderSigmar's mortal nation — a fractious patchwork of feuding provinces bound together by faith, steel, and gunpowder into the great bulwark between the Old World and the dark.
Grand CathayThe vast and ancient Dragon Empire of the far east, ruled by the immortal Celestial Dragon-Emperor and his dragon children, whose jade legions and Great Bastion hold the harmony of the world against Chaos.
High Elf RealmsGrand Alliance OrderThe asur of Ulthuan — a fading golden civilization of peerless warriors and mages who hold the world's doom at bay with dwindling numbers, ancient magic, and pride worn like armour.
Kingdom of BretonniaGrand Alliance OrderThe Old World's kingdom of grail-sworn chivalry, where knights blessed by the Lady of the Lake ride to glory on the backs of a peasantry whose toil pays for every banner and every legend.
KislevThe harsh northern realm of Tzars and ice-witches that stands as the Old World's frozen shield, where bear-riders and winged lancers bleed to hold back the endless hordes of Chaos.
LizardmenThe cold-blooded servants of the Old Ones, spawned in the jungles of Lustria to enact a cosmic design older than history and steered by immortal slann mage-priests from temple-cities drowned in green.
Wood Elf RealmsGrand Alliance OrderThe asrai of Athel Loren — hidden kindreds of elves bound by ancient pact to a living, hungry forest whose borders admit no trespasser and whose arrows grant no mercy.
Chaos

Beastmen BrayherdsGrand Alliance ChaosThe children of Chaos — horned herds that haunt every dark forest of the Old World, gathering at bloodstained herdstones to drag the works of man back into the mud.
Chaos DwarfsThe dawi-zharr of Zharr-Naggrund — dwarfs twisted by Chaos into cruel masters of fire, iron, and slavery, who worship Hashut the Father of Darkness and forge their empire from smoke and screaming.
Daemons of ChaosThe unified daemonic legions of the four Ruinous Powers made manifest in the Old World — rage, pestilence, sorcery, and excess given form, spilling through the thin places of the world to make war on reality itself.
SkavenThe teeming ratmen of the Under-Empire beneath the Old World — a numberless, treacherous race of warpstone-worshippers who would already rule the world if they could only stop betraying one another.
Warriors of ChaosGrand Alliance ChaosThe Dark Gods' mortal legions — Norscan, Kurgan, and Hung northmen who trade hearth and homeland for black iron and terrible gifts, climbing the ladder of damnation toward daemonhood or spawndom.
Death

Tomb Kings of KhemriGrand Alliance DeathThe ancient god-kings of Nehekhara, cheated of their promised paradise by Nagash's great ritual and risen in bone to reclaim an empire they never agreed to stop ruling.
Vampire CountsGrand Alliance DeathThe aristocratic undead of Sylvania — a dynasty of vampire lords who rule the dead as subjects, keep the living as tenants, and have pursued the Empire's crown across three great wars.
Destruction

Dark ElvesThe druchii of Naggaroth — beautiful, merciless kin of the elves, raiders and slavers who worship the Lord of Murder and serve the immortal spite of the Witch King.
Ogre KingdomsMercenary giants of the Mountains of Mourn who worship a god-sized hole in the world called the Great Maw, and who go to war for the oldest reason of all — they are hungry, and someone else has food.
Orc & Goblin TribesGrand Alliance DestructionThe green tide of the Old World — numberless tribes of brutal orcs and malicious goblins forever massing beneath crude banners into the Waaagh!, the rolling avalanche of violence that has battered civilization since before its first walls were raised.
Characters
ArielThe Mage QueenThe Mage Queen of Athel Loren — an elf maiden remade as the vessel of the goddess Isha, whose grace sustains the living forest and whose grief can darken it for a season.
Asavar KulThe AnointedThe Kurgan warlord marked by all four Powers at once — the Everchosen whose Great War Against Chaos burned Praag, besieged Kislev, and came within a wall's width of ending the Old World.
Astragoth Ironhandthe Ancient, Eldest of the Sorcerer-ProphetsThe eldest and mightiest living Sorcerer-Prophet, whose stone-turned body is hauled to the altar in a great steam-driven harness of iron and brass.
Azhag the SlaughtererThe SlaughtererAn orc warboss crowned with a dead necromancer's whispering iron — half of Azhag plans campaigns of impossible cunning, and the other half just wants to hit something.
Balthasar GeltThe Golden AlchemistThe gold-masked Supreme Patriarch of the Colleges of Magic — master of the Lore of Metal, whose face no one has seen and whose ambitions no one has measured.
Belegar IronhammerThe Last King of the Eight PeaksThe rightful king of the lost hold of Karak Eight Peaks, who has sworn to reclaim his ancestors' city from goblin and ratman, and to hold it though it cost him everything.
Bertrand the BrigandThe BrigandAn outlaw hero who robs corrupt lords and defends the downtrodden peasantry from the greenwood, hunted as a criminal and beloved as a saviour.
Boris UrsusThe Red TzarThe first and most storied Tzar of Kislev, the warrior-king who welded Gospodar and Ungol into a single realm and set it as the shield of the Old World.
Lore & Guides
The Winds of Magic and the CollegesMagic in the Old World blows from the poles as eight coloured winds. Taming them nearly destroyed every human wizard who tried — until the elf Teclis founded the eight Colleges of Magic in Altdorf.
The Vampire WarsFor a century and more the Empire's own dead marched against it. From the haunted province of Sylvania, three von Carstein counts waged war on the living — and every soldier they killed simply rose to join them.
The Dark Elves of NaggarothIn the frozen Land of Chill dwell the druchii — the dark elves. Ruled by the Witch King Malekith and his mother Morathi, they worship murder, live by slavery, and hunger to reclaim the throne they lost.