The atlas of eight realms
Age of Sigmar
The fantasy setting of eight Mortal Realms, where the God-King Sigmar's Stormcast Eternals wage war against the ruinous powers of Chaos, Death, and Destruction.
Ways into this world
Where will you begin?
Factions
All factionsOrder
9- Cities of SigmarGrand Alliance Order
- Daughters of KhaineGrand Alliance Order
- FyreslayersGrand Alliance Order
- Idoneth DeepkinGrand Alliance Order
- Kharadron OverlordsGrand Alliance Order
- Lumineth Realm-lordsGrand Alliance Order
- SeraphonGrand Alliance Order
- Stormcast EternalsGrand Alliance Order
- SylvanethGrand Alliance Order
Chaos
7Death
4Characters
All characters- Abhorrant GorewardenFlesh-eater Courts
- AbraxiaSlaves to Darkness
- Alarielle the EverqueenSylvaneth
- Arch-Kavalos ZandtosOssiarch Bonereapers
- ArchaonSlaves to Darkness
- Arkhan the BlackOssiarch Bonereapers
- Armand CallisCities of Sigmar
- Astreia SolbrightStormcast Eternals
- AvalenorLumineth Realm-lords
- Aventis FirestrikeStormcast Eternals
- Awlrach the DrownerNighthaunt
- Bael-GrimnirFyreslayers
Lore & reading
All lore- Age of SigmarBroken RealmsThe era of upheaval, when gods overreached and new powers clawed into being. Teclis woke the aelves of light, Nagash grasped for dominion, Morathi ascended, and Be'lakor's ancient schemes remade the Mortal Realms.Warhammerism
- Age of SigmarThe Era of the BeastKragnos, the End of Empires, breaks free after aeons of imprisonment, and Destruction rises across the realms. As the Cities of Sigmar march out on the Dawnbringer Crusades, wild Ghur becomes the centre of the world.Warhammerism
- Age of SigmarThe Lumineth Realm-lords, ExplainedReforged by the twin gods Teclis and Tyrion, the Lumineth Realm-lords are the aelves of Hysh reborn: masters of high magic and aetherquartz discipline, brilliant, beautiful, and perilously proud.Warhammerism