
Battles across the Mortal Realms
Age of Sigmar
The fantasy setting of eight Mortal Realms, where the God-King Sigmar's Stormcast Eternals wage war against the ruinous powers of Chaos, Death, and Destruction.
Order

Cities of SigmarGrand Alliance OrderThe free peoples of the Mortal Realms — Freeguild soldiers, battle-wizards, and Ironweld engineers who march out under the banners of the Dawnbringer Crusades to win civilization back from the dark, one city at a time.
Daughters of KhaineGrand Alliance OrderMorathi's aelven blood-covens, who wage holy war to resurrect Khaine, the dead god of murder — never suspecting that every prayer raised in his name feeds their hidden goddess instead.
FyreslayersGrand Alliance OrderMercenary duardin berzerkers descended from the shattered war-god Grimnir, who hammer runes of ur-gold into their flesh and sell their axes to buy back the scattered body of their god.
Idoneth DeepkinGrand Alliance OrderTeclis's flawed first aelves, fled into the lightless oceans — pale raiders who harvest the souls of the surface world to keep their half-souled kin alive, then wash away all memory of their coming.
Kharadron OverlordsGrand Alliance OrderSky-faring duardin who abandoned silent gods for the Kharadron Code — merchant-admirals whose ironclad airships mine the high winds for aether-gold, the lifeblood of their floating civilization.
Lumineth Realm-lordsGrand Alliance OrderThe enlightened aelves of Hysh — Teclis's luminous Vanari hosts and mountain-bonded aelementiri temples, pursuing perfection as penance for the day their own brilliance burned paradise.
SeraphonGrand Alliance OrderCold-blooded servants of the vanished Old Ones — starlight daemons and jungle-spawned warhosts executing a plan for the cosmos older than the realms themselves.
Stormcast EternalsGrand Alliance OrderSigmar's immortal storm-forged warriors, mortal heroes reforged into thunderbolts of vengeance and hurled from Azyr to reclaim the Mortal Realms.
SylvanethGrand Alliance OrderAlarielle's grove-born forest spirits — the wrath and grief of the natural world given root and talon, marching to the spirit-song to reclaim the wild places of the Mortal Realms.
Chaos

Beasts of ChaosGrand Alliance ChaosThe truest children of Chaos — braying beastherds that boil out of the wild places of the Mortal Realms to gore civilization back into wilderness and raise their herdstones over the ruins.
Blades of KhorneGrand Alliance ChaosKhorne's tithe of slaughter given armies — frenzied mortal warhosts and brass-bound daemon legions waging unending war to heap skulls before the Blood God's throne.
Disciples of TzeentchGrand Alliance ChaosThe Architect of Fate's schemers — masked Arcanite cults, screeching Tzaangor flocks, and cackling daemons of living change, each one a move in a game only Tzeentch can see whole.
Hedonites of SlaaneshGrand Alliance ChaosDevotees of the imprisoned Dark Prince — daemon legions and mortal hosts of obsessive perfection-chasers who scour the Mortal Realms for their missing god, wielding temptation as keenly as any blade.
Maggotkin of NurgleGrand Alliance ChaosGrandfather Nurgle's rotten congregation — plague daemons and blessed Rotbringers who march to share the Plague God's gifts, drowning the Mortal Realms in generous, smothering corruption.
SkavenGrand Alliance ChaosNumberless ratmen of the under-empire, worshippers of the Great Horned Rat, whose civilization of codified treachery gnaws at the roots of every Mortal Realm.
Slaves to DarknessGrand Alliance ChaosThe mortal hordes of Chaos Undivided — tribes, warlords, and knights in god-forged plate who climb the Path to Glory and call their damnation freedom.
Death

Flesh-eater CourtsGrand Alliance DeathGhoul kingdoms bound in a shared dream of chivalry — Ushoran's cursed courts of cannibal courtiers who believe themselves radiant knights and gracious lords, feasting in the ruins of realms only they can see.
NighthauntGrand Alliance DeathNagash's spectral legions of the damned — cursed souls denied death's rest and bound into ghostly processions, each spirit's torment tailored to its sins and unleashed upon the living as punishment made manifest.
Ossiarch BonereapersGrand Alliance DeathNagash's perfect soldiers — legions of purpose-built bone constructs animated by harvested souls, marching in flawless order to collect the dread bone-tithe from every living land.
Soulblight GravelordsGrand Alliance DeathUndying vampire aristocrats and their legions of risen dead — dynasties of exquisite predators who serve the Great Necromancer with one hand and build night-empires of their own with the other.
Destruction

Gloomspite GitzGrand Alliance DestructionThe Bad Moon's lunatic pilgrims — cackling hordes of grots, squigs, troggoths and great spiders that boil up from beneath the Mortal Realms wherever its baleful light falls.
Ogor MawtribesGrand Alliance DestructionHunger given legs — nomadic hordes of hulking ogors who worship the Gulping God with every meal, eating their way across the Mortal Realms along sacred Mawpaths.
Orruk WarclansGrand Alliance DestructionGorkamorka's chosen — the brawling greenskin warclans of the Mortal Realms, from iron-plated Ironjawz to scheming swamp-born Kruleboyz, borne to war on the living tide of the Waaagh!
Sons of BehematGrand Alliance DestructionThe gargant tribes of the Mortal Realms — colossal children of the slain World Titan Behemat, who stomp, feast, and hire out their strength to any army that pays in gold, ale, and things to smash.
Characters
Abhorrant GorewardenThe GorewardenA savage ghoul-king champion who leads the courts' bloodiest assaults, cleaving into the foe at the head of the horde's most ferocious feasters.
AbraxiaSpear of the EverchosenThe greatest of the Varanguard — Archaon's living weapon, dispatched to wars the Everchosen deems worth ending but not worth attending.
Alarielle the EverqueenThe EverqueenThe goddess of life herself — mother of the sylvaneth, mistress of the spirit-song, a deity whose moods are seasons and whose grief once nearly ended a realm.
Arch-Kavalos ZandtosThe Dark LanceThe grim cavalry lord of the Ossiarch legions, a merciless hunter who leads the Kavalos charge and despises the living for the sin of drawing breath.
ArchaonThe EverchosenThe Everchosen of the Dark Gods — the Three-Eyed King who destroyed the world before this one and now wages a war meant to end with every throne, mortal and divine, cast down but his own.
Arkhan the BlackThe BlackThe oldest and most faithful of Nagash's lieutenants — a liche from a world that no longer exists, whose loyalty has long since ceased to be a choice.
Armand CallisThe Soldier of ExcelsisA former Freeguild soldier turned witch-hunter's partner, a plain-spoken man whose loyalty and steady blade have carried him through horrors that broke better-born heroes.
Astreia SolbrightThe Aurora's HeraldA luminous storm-mage who rides a gryph-charger into the heart of the enemy's sorcery, unravelling their spells before turning the lightning back upon them.
Lore & Guides
The Realmgate WarsWhen the gates of Azyr burst open, Sigmar's Stormcast Eternals fell upon the Mortal Realms as living lightning. This is the story of the great reconquest, the war to seize the realmgates and win back a broken creation.
The Lumineth Realm-lords, ExplainedReforged by the twin gods Teclis and Tyrion, the Lumineth Realm-lords are the aelves of Hysh reborn: masters of high magic and aetherquartz discipline, brilliant, beautiful, and perilously proud.
Broken RealmsThe era of upheaval, when gods overreached and new powers clawed into being. Teclis woke the aelves of light, Nagash grasped for dominion, Morathi ascended, and Be'lakor's ancient schemes remade the Mortal Realms.