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In the gargants' own telling, the realms were made for walking, and everything in them is either food, loot, or in the way. They are the Sons of Behemat: the vast, quarrelsome offspring of the World Titan, mightiest of the godbeasts, who strode the Mortal Realms when the gods themselves were young. Their myth-keepers trade garbled tales of Grandfather Ymnog and Father Behemat that change with every telling, but every version agrees on the important part — gargants were here first, gargants are biggest, and the littl'uns have been building things on gargant land ever since.
Behemat slept through most of history, and his children wandered the realms as walking calamities — feared, hunted, and occasionally hired. Then, in the wars that followed Sigmar's return, the World Titan was goaded from his slumber by skaven trickery and driven rampaging into the path of the God-King's tempest, where he died beneath a sky's worth of lightning. Every gargant in every realm felt it. But death is a strange thing for a godbeast: Behemat's power flowed out into his scattered sons, and the greatest of them began to grow. Thus came the mega-gargants — creatures on the old scale, tyrant-sized, with tyrant ambitions to match.
A mega-gargant does not rule so much as loom. Each one gathers the smaller Mancrusher tribes into rowdy processions called Stomps and puts them to work on whatever its own obsession demands. Taker Tribes squeeze tribute out of anyone with a coastline and something shiny; Stomper Tribes wander from war to war like connoisseurs of a good scrap; Breaker Tribes have decided that civilization itself is a personal insult, and pull down its walls and towers with a craftsman's dedication. Gargant wants are simple — meat, ale, glittery things, a decent nap — but simplicity at that scale is indistinguishable from catastrophe.
What sets the Sons of Behemat apart among the powers of Destruction is that everyone hires them. Free cities pay them in cattle and ale to break sieges; Chaos warlords buy their anger by the day; even the dead have found currencies a gargant will accept. A mega-gargant fights for whoever fills its bag and feels no contradiction in flattening last season's employer. Yet something is changing in the tribes. King Brodd, mightiest of the World Titan's sons, preaches that gargants have spent too long as other people's muscle — that the realms owe a debt for their murdered father, and that when every Stomp finally walks in the same direction, the gods themselves will learn what the littl'uns have always known: nothing you build matters when the horizon stands up and starts walking toward you.
Order of battle
Units
Behemoth
MonsterAleguzzler GargantsFeral, ale-mad giants that lurch through the realms in a permanent drunken rage, recruited by the tribes when a battle needs a mountain that fights.
MonsterBonegrinder GargantA titanic mercenary giant that towers even over its lesser kin, grinding the bones of the fallen to dust beneath feet the size of siege engines.
MonsterGatebreaker of the Breaker TribeA siege-hating Mega-Gargant of the Breaker Tribe who pulls down walls, towers and fortresses out of a deep, jealous loathing for anything built to keep giants out.
MonsterKraken-eater of the Taker TribeA coast-striding Mega-Gargant of the Taker Tribe who fishes cities from their foundations and wears a net heavy with the treasures and captives it has taken.
MonsterMancrusher MobA rampaging trio of lesser gargants that hunt as a pack, hurling boulders and bodies with gleeful abandon as they wade into the enemy line.
MonsterWarstomper of the Stomper TribeA brawling Mega-Gargant of the Stomper Tribe who wades into the thickest press to punt, kick and flatten foes for the pure sport of the fight.
Leader
MonsterBeast-smasher Mega-GargantTrophy-hunting mega-gargant of the wild places, who proves the World Titan's blood runs strongest by hunting the biggest monsters the realms can offer.
MonsterGatebreaker Mega-GargantCivilization's least favourite mega-gargant — a fortress-hating colossus of the Breaker Tribes whose wrecking-flail has ended more sieges than any army.
MonsterKraken-eater Mega-GargantCoast-striding tyrant of the Taker Tribes, who wades out to wrestle sea monsters for breakfast and wades back in to collect the tribute owed for living on 'its' land.
MonsterWarstomper Mega-GargantThe battle-drunk champion of the Stomper Tribes — a mega-gargant who measures a good day in flattened regiments and collects wars the way its kin collect loot.
Heroes & legends
Characters
Big Drogg Fort-kickaFort-kickaThe most infamous sellsword in gargantkind — a mercenary Gatebreaker whose fees are ruinous, whose methods are exactly what his name promises, and whose contracts always end with something falling over.
Borgat the Mountain-eaterThe Mountain-eaterA boisterous Warstomper legend of the Stomper Tribe who won his name by kicking the top off a mountain, and has been trying to top the feat ever since.
Bundo WhalebiterThe WhalebiterAn ancient Kraken-eater so vast he strides the deep oceans between realms, plucking leviathans from the waves as a heron plucks minnows.
Grolok the FisheaterThe FisheaterA renowned Kraken-eater Mega-Gargant of the Taker Tribe whose net drips with the plunder of a dozen drowned cities and the bones of the sea-beasts he has swallowed.
King BroddThe Gargant KingThe self-proclaimed king of all gargantkind — mightiest of Behemat's sons, who felt his father die beneath Sigmar's lightning and has been planning the gods' eviction ever since.
Chapters, dynasties & kin
Subfactions
Breaker TribeBreaker Tribes hold a grudge against civilization itself — every wall an insult, every tower a dare. Led by Gatebreaker mega-gargants swinging flails of scavenged wreckage, they level fortresses, temples, and cities with methodical spite, leaving nothing standing taller than a gargant's knee. Some say the hatred began in ages of being walled out, hunted, and shot at from battlements; the Breakers themselves don't explain, they just swing.
Stomper TribeThe Stomper Tribes follow Warstomper mega-gargants from battlefield to battlefield the way other cultures follow harvests. They love a proper fight more than any payment offered for one, herding great mobs of Mancrushers into the biggest brawls the realms can provide. Warlords of every Grand Alliance have learned that a Stomper Tribe's loyalty lasts exactly as long as the fighting stays interesting.
Taker TribeTribute-takers and hoard-builders, the Taker Tribes are ruled by Kraken-eater mega-gargants with a magpie's eye and a king's sense of entitlement. Settlements in their territory pay whatever the tribe demands — livestock, ale, glittering trinkets — because the alternative is watching a mega-gargant redecorate the coastline. Every Taker's net bulges with the proceeds of a hundred such arrangements.
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