
The Institutions
Organizations
The orders, institutions, and brotherhoods that shape Age of Sigmar — the hidden powers, the priesthoods, and the vast machineries of state that hold the setting together.
StormhostThe Anvils of the Heldenhammer
A grim Stormhost of the first forging that commands the honoured dead, marching to war beneath black banners and the tolling of grave-bells.
Wizardly OrderThe Collegiate Arcane
The wizardly institution of Sigmar's cities, where battlemages are schooled in the deadly lores of the realms and licensed to wield them in war.
State ChurchThe Cult of Sigmar
The devotional church that carries the God-King's faith into the Mortal Realms, binding frightened settlers to Sigmar with sermon, relic, and rite.
Religious orderThe Devoted of Sigmar
Fanatical mortal faithful and self-scourging flagellants who march into the jaws of Chaos armed with little more than zeal and burning conviction.
Sylvaneth gladeThe Glade of Oakenbrow
The most ancient of the tree-spirit gladewombs, keepers of the oldest lore and staunchest allies of the free peoples against the encroaching dark.
Governing BodyThe Grand Conclave
The ruling council of a free city, an uneasy parliament of guilds, generals, priests, and Stormcast where the fate of Sigmar's frontier is decided.
Governing councilThe Grand Conclave of Hammerhal
The ruling council of the twin-realm city of Hammerhal, where guild-masters, priests, and generals wrangle over the greatest metropolis in the realms.
StormhostThe Hallowed Knights
The most devout of Sigmar's Stormhosts, silver-and-gold warriors who reforge every fallen among their own dead and never yield to despair.
GuildThe Ironweld Arsenal
The grand alliance of human engineers and duardin smiths whose war-machines, cannon, and Steam Tanks arm the free peoples against the dark.
Warrior lodgeThe Lodge of the Vostarg
A proud and warlike Fyreslayer lodge that reveres its heritage above gold, marching to war in a blaze of magmadroth-fire and ancestral pride.
Witch-hunting OrderThe Order of Azyr
Sigmar's witch-hunting arm, a secretive order that roots out Chaos cults, corrupt magic, and hidden heresy through the free cities of the Mortal Realms.
Warrior orderThe Sacrosanct Chamber
The mystic warrior-mages of every Stormhost, Sequitors and Evocators who wield banishment-magic to unmake the dead and cast Nagash's servants into oblivion.
Sky-portThe Sky-Port of Barak-Nar
The oldest and wisest of the Kharadron sky-ports, a floating metropolis of aether-gold, guild law, and endlessly ambitious admirals.
TempleThe Temple of Hagg Nar
The first and foremost temple of the murder-god's cult, a blood-drenched sisterhood whose High Oracle claims to speak with Khaine's own voice.