Organizations
The orders, institutions, and brotherhoods that shape Age of Sigmar: the hidden powers, the priesthoods, and the vast machineries of state that hold the setting together.
- Stormhost
The Anvils of the Heldenhammer
A grim Stormhost of the first forging that commands the honoured dead, marching to war beneath black banners and the tolling of grave-bells.
- Wizardly Order
The Collegiate Arcane
The wizardly institution of Sigmar's cities, where battlemages are schooled in the deadly lores of the realms and licensed to wield them in war.
- State Church
The Cult of Sigmar
The devotional church that carries the God-King's faith into the Mortal Realms, binding frightened settlers to Sigmar with sermon, relic, and rite.
- Religious order
The Devoted of Sigmar
Fanatical mortal faithful and self-scourging flagellants who march into the jaws of Chaos armed with little more than zeal and burning conviction.
- Sylvaneth glade
The Glade of Oakenbrow
The most ancient of the tree-spirit gladewombs, keepers of the oldest lore and staunchest allies of the free peoples against the encroaching dark.
- Governing Body
The Grand Conclave
The ruling council of a free city, an uneasy parliament of guilds, generals, priests, and Stormcast where the fate of Sigmar's frontier is decided.
- Governing council
The Grand Conclave of Hammerhal
The ruling council of the twin-realm city of Hammerhal, where guild-masters, priests, and generals wrangle over the greatest metropolis in the realms.
- Stormhost
The Hallowed Knights
The most devout of Sigmar's Stormhosts, silver-and-gold warriors who reforge every fallen among their own dead and never yield to despair.
- Guild
The Ironweld Arsenal
The grand alliance of human engineers and duardin smiths whose war-machines, cannon, and Steam Tanks arm the free peoples against the dark.
- Warrior lodge
The Lodge of the Vostarg
A proud and warlike Fyreslayer lodge that reveres its heritage above gold, marching to war in a blaze of magmadroth-fire and ancestral pride.
- Witch-hunting Order
The Order of Azyr
Sigmar's witch-hunting arm, a secretive order that roots out Chaos cults, corrupt magic, and hidden heresy through the free cities of the Mortal Realms.
- Warrior order
The Sacrosanct Chamber
The mystic warrior-mages of every Stormhost, Sequitors and Evocators who wield banishment-magic to unmake the dead and cast Nagash's servants into oblivion.
- Sky-port
The Sky-Port of Barak-Nar
The oldest and wisest of the Kharadron sky-ports, a floating metropolis of aether-gold, guild law, and endlessly ambitious admirals.
- Temple
The Temple of Hagg Nar
The first and foremost temple of the murder-god's cult, a blood-drenched sisterhood whose High Oracle claims to speak with Khaine's own voice.