The Stomper Tribes wander the Mortal Realms in pursuit of a good fight the way other peoples pursue the harvest, following the season of slaughter wherever it ripens and drawn always to the largest, loudest brawls the realms can offer. Led by Warstomper mega-gargants, they herd great mobs of Mancrushers behind them — half-tamed giants who need only be pointed at the noise and turned loose.
To a Stomper, war is not work but recreation, and that is exactly what makes them treacherous allies. Warlords of every Grand Alliance have courted the tribes with meat, gold, and grand promises, and every one has learned the same lesson: a Warstomper honours a bargain only as long as the fighting stays interesting. Let the campaign sink into sieges and picket-duty, and he wanders off toward a livelier racket over the next hill.
For all their fickleness the Stompers are terrifyingly good at the one thing they love. A Warstomper snatches up smaller foes to hurl at larger ones, kicks apart formations like a child scattering ants, and treats an enemy champion as a particularly satisfying thing to jump on. They hold no grudges and keep no ground; they merely chase the joy of the fight from field to field.
Sons of Behemat
Order of battle
The Stomper Tribe field the units of the Sons of Behemat — a detachment from the roster:
Kindred formations
Other Sons of Behemat formations
Breaker TribeBreaker Tribes hold a grudge against civilization itself — every wall an insult, every tower a dare. Led by Gatebreaker mega-gargants swinging flails of scavenged wreckage, they level fortresses, temples, and cities with methodical spite, leaving nothing standing taller than a gargant's knee. Some say the hatred began in ages of being walled out, hunted, and shot at from battlements; the Breakers themselves don't explain, they just swing.
Taker TribeTribute-takers and hoard-builders, the Taker Tribes are ruled by Kraken-eater mega-gargants with a magpie's eye and a king's sense of entitlement. Settlements in their territory pay whatever the tribe demands — livestock, ale, glittering trinkets — because the alternative is watching a mega-gargant redecorate the coastline. Every Taker's net bulges with the proceeds of a hundred such arrangements.