The Taker Tribes are the tax-collectors of the gargant world, ruled by Kraken-eater mega-gargants who marry a magpie's eye for anything that glitters to a king's conviction that all of it was always theirs. They stake out a stretch of coastline as their domain and settle into the comfortable business of extortion, and the folk who live there swiftly grasp the arithmetic: pay whatever the giant demands, or watch a mega-gargant rearrange the harbour with its bare hands.
A Taker's greed is total but, in its way, curiously fair. Render the tribute and the giant may loom over your fishing village for years as a ruinous but predictable landlord, wading out to wrestle sea-monsters and hanging its ever-growing plunder from a vast net slung across one shoulder. Refuse, or fall short, and the arrangement ends the only way a gargant knows how.
What the Takers build, in the end, is hoard — sacks and slung nets bulging with the proceeds of a hundred such shakedowns, treasures jumbled together with the utterly worthless by a logic only a gargant follows. To a Taker the hoard is the whole point of being alive: proof of dominion, measure of worth, and a monument to the truth that when something big enough decides it owns you, ownership is a settled question.
Sons of Behemat
Order of battle
The Taker Tribe field the units of the Sons of Behemat — a detachment from the roster:
Kindred formations
Other Sons of Behemat formations
Breaker TribeBreaker Tribes hold a grudge against civilization itself — every wall an insult, every tower a dare. Led by Gatebreaker mega-gargants swinging flails of scavenged wreckage, they level fortresses, temples, and cities with methodical spite, leaving nothing standing taller than a gargant's knee. Some say the hatred began in ages of being walled out, hunted, and shot at from battlements; the Breakers themselves don't explain, they just swing.
Stomper TribeThe Stomper Tribes follow Warstomper mega-gargants from battlefield to battlefield the way other cultures follow harvests. They love a proper fight more than any payment offered for one, herding great mobs of Mancrushers into the biggest brawls the realms can provide. Warlords of every Grand Alliance have learned that a Stomper Tribe's loyalty lasts exactly as long as the fighting stays interesting.