Warstompers are what happens when Behemat's inheritance lands on a gargant who only ever wanted a proper scrap. They roam the realms hunting battles the way Kraken-eaters hunt sea monsters, arriving uninvited at sieges and pitched fields alike with knuckles cracking like avalanches. A Warstomper's favoured weapon is a club the size of a ship's keel, but it is never unarmed while there are enemies within reach — soldiers, boulders, and bits of other soldiers all fly equally well.
Stomper Tribes trail behind these juggernauts in a permanent state of anticipation: mobs of Mancrushers herded from war to war by a leader whose battle plans rarely survive contact with its own enthusiasm. Generals who hire a Warstomper get exactly what they pay for — the enemy line replaced by a groove in the ground, and a very large invoice payable in ale.