
The Cartography
Regions & Realms
The vast geographies of Age of Sigmar — the storied territories and fabled reaches where the fate of the setting is decided.
Mortal RealmAqshy, the Realm of Fire
The blistering realm of flame and ash, whose scorched plains and burning seas breed the hardiest and most warlike of mortals.
Mortal RealmAzyr, the Celestial Realm
The heavenly realm of stars and storms where Sigmar built his last civilisation and forged the immortal thunder of his vengeance.
Mortal RealmChamon, the Realm of Metal
The heavy realm of alchemy and transmutation, a shifting landscape of liquid metal, floating sky-ports and endless mercantile war.
Mortal RealmGhur, the Realm of Beasts
The savage realm of beasts and predation, a living wilderness where the very land hungers and only the strongest endure.
Mortal RealmGhyran, the Realm of Life
The verdant realm of endless forests and healing waters, where the cycle of growth wars eternally against rot and blight.
Mortal RealmHysh, the Realm of Light
The luminous realm of pure light and reason, a place of enlightenment and cold perfection where illumination itself can wound and blind.
Mortal RealmShyish, the Realm of Death
The desolate realm of death and endings, a labyrinth of countless underworlds ruled by the undying will of Nagash.
Realmgate nexusThe Allpoints (the Eightpoints)
The warp-riven nexus at the centre of creation, where realmgates to all eight realms converge under the iron rule of the Everchosen.
Chaos dimensionThe Realm of Chaos
The seething otherworld of the Dark Gods, a landscape born of raw emotion where the Ruinous Powers hold dominion over daemon and damned alike.
ContinentThondia
The ancient heart-continent of Ghur, a living landmass of migrating mountains and predatory wilds where the land itself hungers.
Mortal RealmUlgu, the Realm of Shadow
The shrouded realm of shadow and deceit, a maze of mist and illusion where nothing is certain and every truth conceals a knife.