Regions & Realms
The vast geographies of Age of Sigmar: the storied territories and fabled reaches where the fate of the setting is decided.
- Mortal Realm
Aqshy, the Realm of Fire
The blistering realm of flame and ash, whose scorched plains and burning seas breed the hardiest and most warlike of mortals.
- Mortal Realm
Azyr, the Celestial Realm
The heavenly realm of stars and storms where Sigmar built his last civilisation and forged the immortal thunder of his vengeance.
- Mortal Realm
Chamon, the Realm of Metal
The heavy realm of alchemy and transmutation, a shifting landscape of liquid metal, floating sky-ports and endless mercantile war.
- Mortal Realm
Ghur, the Realm of Beasts
The savage realm of beasts and predation, a living wilderness where the very land hungers and only the strongest endure.
- Mortal Realm
Ghyran, the Realm of Life
The verdant realm of endless forests and healing waters, where the cycle of growth wars eternally against rot and blight.
- Mortal Realm
Hysh, the Realm of Light
The luminous realm of pure light and reason, a place of enlightenment and cold perfection where illumination itself can wound and blind.
- Mortal Realm
Shyish, the Realm of Death
The desolate realm of death and endings, a labyrinth of countless underworlds ruled by the undying will of Nagash.
- Realmgate nexus
The Allpoints (the Eightpoints)
The warp-riven nexus at the centre of creation, where realmgates to all eight realms converge under the iron rule of the Everchosen.
- Chaos dimension
The Realm of Chaos
The seething otherworld of the Dark Gods, a landscape born of raw emotion where the Ruinous Powers hold dominion over daemon and damned alike.
- Continent
Thondia
The ancient heart-continent of Ghur, a living landmass of migrating mountains and predatory wilds where the land itself hungers.
- Mortal Realm
Ulgu, the Realm of Shadow
The shrouded realm of shadow and deceit, a maze of mist and illusion where nothing is certain and every truth conceals a knife.