
The Atlas
Realms
The Mortal Realms and their fabled places — the eight realms forged from the winds of magic, and the great cities and haunted reaches where the war for the realms is fought.
Free CityAnvalor, the Anvil City
Anvalor is a free city of forges and alchemy set upon a floating shard of Chamon, its skies busy with the aether-endrins of duardin traders.
Free CityAnvilgard
A smog-choked port on the Charrwind Coast, riddled with corruption and drake-cults, later devoured whole by the schemes of Chaos.
Mortal RealmAqshy, the Realm of Fire
Aqshy, the Realm of Fire, is the most tempestuous of the Mortal Realms, a scorched land of burning seas and iron cities where courage and fury are forged like blades.
Mortal RealmAzyr, the Realm of Heavens
Azyr, the Realm of Heavens, is Sigmar's inviolate sky-realm of stars and storms, the one realm never conquered by Chaos and the birthplace of the Stormcast Eternals.
CityAzyrheim, the Eternal City
Azyrheim, the Eternal City, is the greatest sanctuary in the Mortal Realms, a vast metropolis crowning Azyr where the refugees of a hundred fallen worlds shelter.
Duardin Sky-portBarak-Nar, the City of the First Dawn
Barak-Nar is the oldest and most learned of the duardin sky-ports, a floating fortress of scholars and admirals adrift in the skies of Chamon.
Free CityBrightspear
A radiant frontier city in the Realm of Light, raised upon a Chaos ruin whose old wounds still fester beneath its gleaming avenues.
Chaos CityCarngrad, the Chaos-Hold
Carngrad is a lawless Chaos city in the wilds of Ghur, a churning warren of warlords and cutthroats where the strong feast and the weak are devoured.
Mortal RealmChamon, the Realm of Metal
Chamon, the Realm of Metal, is a heavy world of quicksilver seas and floating sky-forges where duardin ambition and the sorcery of Tzeentch contest endless transmutation.
Free CityDraconium
A Free City of the Realm of Metal, its towers and forges wrought from living alloy amid the shifting, transmuting landscapes of Chamon.
Free CityExcelsis
A vast bastion of Order clinging to the coast of the Beast-realm, built upon a foundation of ground-glass prophecy and endless hunger.
Mortal RealmGhur, the Realm of Beasts
Ghur, the Realm of Beasts, is a savage living wilderness that hunts its own inhabitants, where only the strongest predators of man, monster, or orruk endure.
Mortal RealmGhyran, the Realm of Life
Ghyran, the Realm of Life, is a boundless wilderness of primeval forest and healing water where the goddess Alarielle wars without end against the creeping rot of Nurgle.
Free CityGlymmsforge, the City of Light
Glymmsforge is a shining bastion of Order raised in the amethyst gloom of Shyish, its warded walls holding back the endless dead of the Realm of Death.
Free CityGreywater Fastness
A grim industrial fortress-city choking the Ghyranite marshes with black smoke, where progress is measured in soot and severed roots.
Free CityHallowheart
A city of sorcerer-scholars built within a mountain's heart, where the mastery of aetheric flame is pursued with reckless, perilous devotion.
CityHammerhal, the Twin-Tailed City
Hammerhal is the greatest of the Cities of Sigmar, a colossal twin-city split across a realmgate so one half rises in fiery Aqshy and the other in verdant Ghyran.
Aelven CityHar Kuron, the Shadow-Temple
Har Kuron is a hidden aelven city veiled in the mists of Ulgu, a temple-fortress of the murder-cult that bathes in blood to sustain its ageless queens.
Mortal RealmHysh, the Realm of Light
Hysh, the Realm of Light, is a domain of perfect order and blinding revelation where the aelves of Teclis pursue enlightenment through severe and pitiless discipline.
Free CityLethis
A grim Free City of the Realm of Death, where the living build their bastions amid endless tombs and the ever-present whisper of the dead.
City-stateMisthåvn
A drowned aelven port hidden in the shadow-mists of Ulgu, ruled by smugglers, exiles, and the outcast kin of the deep-sea aelves.
Ruined cityNagashizzar
The Silent City, black seat of the Great Necromancer at the heart of the Realm of Death, where the dead are unmade and reforged into weapons.
Soulblight CityNulahmia, the Mortis Palace
Nulahmia is the exquisite blood-city of the vampire queen Neferata, a garden of poisons and mirrors where beauty and murder are one and the same art.
Free CitySettler's Gain, the Jade City
Settler's Gain is a free city grown into the living forests of Ghyran, where mortal ambition and the ancient forest-spirits keep an uneasy, wary peace.
Mortal RealmShyish, the Realm of Death
Shyish, the Realm of Death, is a somber land of countless fading underworlds ruled by Nagash, the Great Necromancer, who binds every soul that has ever died to his will.
Free CityTempest's Eye
A vigilant city split between mountain peak, sky-fleet, and valley floor, watching the Realm of Metal from within the eye of an eternal storm.
Realm-placeThe Eightpoints, the Gateway Realm
The Eightpoints is a shard-realm at the threshold of Chaos whose eight gates open onto every Mortal Realm, ruled by Archaon the Everchosen as his invasion-throne.
Realm ContinentThe Great Parch, Heartland of Fire
The Great Parch is the scorched central continent of Aqshy, a cracked land of volcanoes and basalt cities fought over by every power of the realms.
Free CityThe Living City
A metropolis grown rather than built, where the aelves and humans of Order dwell in living wood beneath the forest's watchful, wary boughs.
Free CityThe Phoenicium, City of the Reborn Flame
The Phoenicium is a free city built around a sacred phoenix roost in Ghyran, its people bound to the cycle of death and fiery rebirth.
StrongholdThe Seven Words
A mountain fastness in the savage Realm of Beasts, a fortress-stronghold forged as a bulwark of Order against the wilds and the hordes of Chaos.
Celestial Forge-RingThe Sigmarabulum, Ring of the Heavens
The Sigmarabulum is a vast ring of forges and reforging chambers orbiting the shattered world-that-was, where the immortal Stormcast are remade.
Aelven RealmThe Ten Paradises of Hysh
The Ten Paradises are the serene enlightened realms of the aelves of Hysh, ordered lands of pure light where wisdom is pursued as a weapon.
Mortal RealmUlgu, the Realm of Shadow
Ulgu, the Realm of Shadow, is a treacherous labyrinth of mist and illusion where nothing is as it seems and Malerion's dark aelves and murder-cults endlessly scheme.
Free CityVindicarum
A fortress-city of the Realm of Fire where devout Sigmarites and grim garrisons hold a defiant beachhead against the encroaching hordes of Chaos.
Free CityXintil, the City of Automata
Xintil is an ancient free city of clockwork and cog-magic in Chamon, ringed by tireless brass automata that guard its arcane secrets.