Realms
The Mortal Realms and their fabled places: the eight realms forged from the winds of magic, and the great cities and haunted reaches where the war for the realms is fought.
- Free City
Anvalor, the Anvil City
Anvalor is a free city of forges and alchemy set upon a floating shard of Chamon, its skies busy with the aether-endrins of duardin traders.
- Free City
Anvilgard
A smog-choked port on the Charrwind Coast, riddled with corruption and drake-cults, later devoured whole by the schemes of Chaos.
- Mortal Realm
Aqshy, the Realm of Fire
Aqshy, the Realm of Fire, is the most tempestuous of the Mortal Realms, a scorched land of burning seas and iron cities where courage and fury are forged like blades.
- Mortal Realm
Azyr, the Realm of Heavens
Azyr, the Realm of Heavens, is Sigmar's inviolate sky-realm of stars and storms, the one realm never conquered by Chaos and the birthplace of the Stormcast Eternals.
- City
Azyrheim, the Eternal City
Azyrheim, the Eternal City, is the greatest sanctuary in the Mortal Realms, a vast metropolis crowning Azyr where the refugees of a hundred fallen worlds shelter.
- Duardin Sky-port
Barak-Nar, the City of the First Dawn
Barak-Nar is the oldest and most learned of the duardin sky-ports, a floating fortress of scholars and admirals adrift in the skies of Chamon.
- Free City
Brightspear
A radiant frontier city in the Realm of Light, raised upon a Chaos ruin whose old wounds still fester beneath its gleaming avenues.
- Chaos City
Carngrad, the Chaos-Hold
Carngrad is a lawless Chaos city in the wilds of Ghur, a churning warren of warlords and cutthroats where the strong feast and the weak are devoured.
- Mortal Realm
Chamon, the Realm of Metal
Chamon, the Realm of Metal, is a heavy world of quicksilver seas and floating sky-forges where duardin ambition and the sorcery of Tzeentch contest endless transmutation.
- Free City
Draconium
A Free City of the Realm of Metal, its towers and forges wrought from living alloy amid the shifting, transmuting landscapes of Chamon.
- Free City
Excelsis
A vast bastion of Order clinging to the coast of the Beast-realm, built upon a foundation of ground-glass prophecy and endless hunger.
- Mortal Realm
Ghur, the Realm of Beasts
Ghur, the Realm of Beasts, is a savage living wilderness that hunts its own inhabitants, where only the strongest predators of man, monster, or orruk endure.
- Mortal Realm
Ghyran, the Realm of Life
Ghyran, the Realm of Life, is a boundless wilderness of primeval forest and healing water where the goddess Alarielle wars without end against the creeping rot of Nurgle.
- Free City
Glymmsforge, the City of Light
Glymmsforge is a shining bastion of Order raised in the amethyst gloom of Shyish, its warded walls holding back the endless dead of the Realm of Death.
- Free City
Greywater Fastness
A grim industrial fortress-city choking the Ghyranite marshes with black smoke, where progress is measured in soot and severed roots.
- Free City
Hallowheart
A city of sorcerer-scholars built within a mountain's heart, where the mastery of aetheric flame is pursued with reckless, perilous devotion.
- City
Hammerhal, the Twin-Tailed City
Hammerhal is the greatest of the Cities of Sigmar, a colossal twin-city split across a realmgate so one half rises in fiery Aqshy and the other in verdant Ghyran.
- Aelven City
Har Kuron, the Shadow-Temple
Har Kuron is a hidden aelven city veiled in the mists of Ulgu, a temple-fortress of the murder-cult that bathes in blood to sustain its ageless queens.
- Mortal Realm
Hysh, the Realm of Light
Hysh, the Realm of Light, is a domain of perfect order and blinding revelation where the aelves of Teclis pursue enlightenment through severe and pitiless discipline.
- Free City
Lethis
A grim Free City of the Realm of Death, where the living build their bastions amid endless tombs and the ever-present whisper of the dead.
- City-state
Misthåvn
A drowned aelven port hidden in the shadow-mists of Ulgu, ruled by smugglers, exiles, and the outcast kin of the deep-sea aelves.
- Ruined city
Nagashizzar
The Silent City, black seat of the Great Necromancer at the heart of the Realm of Death, where the dead are unmade and reforged into weapons.
- Soulblight City
Nulahmia, the Mortis Palace
Nulahmia is the exquisite blood-city of the vampire queen Neferata, a garden of poisons and mirrors where beauty and murder are one and the same art.
- Free City
Settler's Gain, the Jade City
Settler's Gain is a free city grown into the living forests of Ghyran, where mortal ambition and the ancient forest-spirits keep an uneasy, wary peace.
- Mortal Realm
Shyish, the Realm of Death
Shyish, the Realm of Death, is a somber land of countless fading underworlds ruled by Nagash, the Great Necromancer, who binds every soul that has ever died to his will.
- Free City
Tempest's Eye
A vigilant city split between mountain peak, sky-fleet, and valley floor, watching the Realm of Metal from within the eye of an eternal storm.
- Realm-place
The Eightpoints, the Gateway Realm
The Eightpoints is a shard-realm at the threshold of Chaos whose eight gates open onto every Mortal Realm, ruled by Archaon the Everchosen as his invasion-throne.
- Realm Continent
The Great Parch, Heartland of Fire
The Great Parch is the scorched central continent of Aqshy, a cracked land of volcanoes and basalt cities fought over by every power of the realms.
- Free City
The Living City
A metropolis grown rather than built, where the aelves and humans of Order dwell in living wood beneath the forest's watchful, wary boughs.
- Free City
The Phoenicium, City of the Reborn Flame
The Phoenicium is a free city built around a sacred phoenix roost in Ghyran, its people bound to the cycle of death and fiery rebirth.
- Stronghold
The Seven Words
A mountain fastness in the savage Realm of Beasts, a fortress-stronghold forged as a bulwark of Order against the wilds and the hordes of Chaos.
- Celestial Forge-Ring
The Sigmarabulum, Ring of the Heavens
The Sigmarabulum is a vast ring of forges and reforging chambers orbiting the shattered world-that-was, where the immortal Stormcast are remade.
- Aelven Realm
The Ten Paradises of Hysh
The Ten Paradises are the serene enlightened realms of the aelves of Hysh, ordered lands of pure light where wisdom is pursued as a weapon.
- Mortal Realm
Ulgu, the Realm of Shadow
Ulgu, the Realm of Shadow, is a treacherous labyrinth of mist and illusion where nothing is as it seems and Malerion's dark aelves and murder-cults endlessly scheme.
- Free City
Vindicarum
A fortress-city of the Realm of Fire where devout Sigmarites and grim garrisons hold a defiant beachhead against the encroaching hordes of Chaos.
- Free City
Xintil, the City of Automata
Xintil is an ancient free city of clockwork and cog-magic in Chamon, ringed by tireless brass automata that guard its arcane secrets.