
Custom artwork · about our art
Every god of Chaos makes promises, but only Nurgle keeps his. The Plague God styles himself Grandfather to all who suffer, a doting patron who answers prayers no other power will hear, and the Maggotkin are the family he has gathered: droning tallybands of plaguebearers, mortal warbands swollen with blessings, and whole peoples who knelt in a plague-year and rose transformed. They do not march to destroy the Mortal Realms. They march to share them — ladling out poxes like a feast, convinced beyond all argument that they are doing the realms a kindness.
Deep in the Realm of Chaos, Nurgle keeps his Garden: a steaming, fecund wilderness of colossal fungi, weeping blossoms, and rivers thick as gravy, all of it humming with flies and cheerful industry. At its heart squats the Grandfather's crumbling manse, where he stirs his great cauldron and brews each new contagion with the pride of a master craftsman. The Garden does not stay put. Wherever despair pools in the Mortal Realms it seeps through, sprouting daemon-blossoms in temple naves and turning rivers to bile, and nowhere has it rooted deeper than Ghyran, the Realm of Life, whose endless vitality Nurgle covets as the richest soil of all.
The Grandfather's genius is that he trades in despair but dresses it as love. He finds mortals at their absolute end — the mother at a plague-cot, the soldier in a drowning trench, the healer whose prayers went unanswered — and he answers. Accept his gifts and fear simply stops: no more dread of death when death is already blooming through you, no more grief when everything has become faintly, permanently funny. His converts do not feel damned; they feel rescued, and they love him with the terrible gratitude of the drowning pulled aboard. That is the trap of Nurgle. The cage is real, but so is the affection.
Beneath the filth the Maggotkin keep a genuine theology: the Cycle, the holy wheel of swelling, sickening, bursting, and feeding what grows next. Rot, they preach, is not the end of life but its engine — the generous decay that turns every ending into mulch for new beginnings. It makes them the most patient of Chaos' armies. They fight without hurry, lose without grief, and return without fail, for to the Maggotkin there is no such thing as defeat, only another turn of the wheel. The free peoples can burn the Garden's tendrils out of their fields a hundred times. The rot only needs to be welcomed once.
Order of battle
Units
Leader
Winged CavalryLord of AfflictionsA rot-swollen champion borne aloft on a droning Rot Fly, the Lord of Afflictions leads the Blightlords in a low, buzzing charge and marshals the Grandfather's gifts across the field.
InfantryLord of BlightsWarden of Nurgle's most treasured rots, the Lord of Blights hurls festering skulls and captains the Putrid Blightkings into the thick of the slaughter.
Daemon InfantryPoxbringerA Herald of Nurgle who channels the Garden's raw power, the Poxbringer musters lesser daemons and unleashes gouts of magical contagion upon the foe.
Daemon InfantrySloppity BilepiperThe jester-heralds of Nurgle, Sloppity Bilepipers caper through the tallybands playing ghastly tunes that spread mirthless laughter and unpick the enemy's will to fight.
Daemon InfantrySpoilpox ScrivenerA Herald of Nurgle who oversees the plaguebearers' endless census, the Spoilpox Scrivener screams tallies and encouragement to keep the droning ranks at their grim arithmetic.
Cavalry
Daemon CavalryPlague DronesPlaguebearers of high rank borne aloft on rot flies — the Grandfather's surveyors, droning across the sky to inspect the spread of his gifts.
Winged CavalryPusgoyle BlightlordsBlightkings granted the Grandfather's rarest favour — a rot fly of their own — descending through the fog on wings that sound like a sky full of saws.
Battleline
Daemon InfantryPlaguebearersThe droning clerks of the Plague God — cyclopean daemons who tally every pox ever gifted and shepherd the Grandfather's blessings across the battlefield.
InfantryPutrid BlightkingsNurgle's favoured mortal champions — mountains of blessed flesh whose rusted blades carry a hundred gifts, and who feel nothing so unhelpful as pain.
Heroes & legends
Characters
Bloab RotspawnedThe RotspawnedA brooding Maggoth Lord and weather-witch who rides within his own contagious storm, seeing prophecy in the swarms of flies that pour from his mount.
Festus the LeechlordThe LeechlordNurgle's gentlest monster — a fallen healer who could not cure the plague, so he joined it, and now tends the realms with tinctures of blight and a genuine bedside manner.
Gutrot SpumeThe Lord of TentaclesNurgle's reaver-admiral — a kraken-armed fleetmaster whose barnacled hulks slide out of the fog to drown whole coastlines in rot.
Morbidex TwicebornThe TwicebornA Maggoth Lord beloved of Nurglings, who rides the great beast Tripletongue at the head of a giggling tide of the Grandfather's smallest daemons.
Orghotts DaemonspewFirst of the Maggoth LordsThe self-proclaimed son of a Great Unclean One — a Maggoth Lord astride the monstrous Whippermaw, fighting to prove his daemon blood is more than a boast.
RotigusThe RainfatherA Great Unclean One wreathed in an eternal, teeming downpour — the giver of terrible bounty, who drowns the land in filth so that monstrous new life may bloom from the muck.
Chapters, dynasties & kin
Subfactions
Blessed SonsMortal Rotbringers utterly convinced that every boil and fever is a promotion, the Blessed Sons parade their afflictions like medals. They feel no pain, fear no death, and take offence at nothing in the realms except a cure.
Drowned MenGutrot Spume's sea-rotted reavers — a fleet of barnacled hulks that slide out of fog banks with sails full of flies. The Drowned Men strike where no army stands ready, smother coastal cities in rot, and are gone with the tide, leaving harbours where the water itself has sickened.
Munificent WanderersDaemon pilgrims of the Garden who treat contagion as charity, roaming the realms on endless missionary circuits. Their tallybands arrive droning hymns of welcome and depart leaving whole regions blessed, for the Wanderers believe no one should be denied the Grandfather's generosity — least of all those who refuse it.
The BefouledWhere other legions attack peoples, the Befouled attack places. They are methodical desecrators who poison wells, sour soil, and rot the roots of the world so the Garden can push through — annexing whole valleys for Nurgle's realm one blighted spring at a time.
Community
Discussion
- No comments yet — be the first to break vox-silence.