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Scattered across the Mortal Realms are kingdoms that appear on no honest map: candlelit halls where minstrels play, banners stream, and gracious lords preside over endless feasts. None of it is real. The Flesh-eater Courts are nations of mordants — ghoulish cannibals crouched in collapsed keeps and plague-emptied cities — bound together by a single inherited madness. The curse began with Ushoran, a vampire lord who longed to be adored and was punished for it, and it flows down through his abhorrant descendants like a poisoned bloodline. Wherever an abhorrant king plants his standard, the wretched gather, the dream takes hold, and another shining court convenes amid the rubble.
At the heart of every court squats an abhorrant — a Ghoul King whose broken mind radiates delusion the way a fire radiates heat. Those who linger too long in that glow begin to see as the king sees. Starvelings become sturdy yeomen; shrieking packs become companies of men-at-arms; the strongest are elevated to knighthood and believe their pallid hides to be polished plate. The courts observe every nicety of a chivalric age — heraldry, tourneys, oaths of fealty, courtly love — and only the details are wrong. The pennants were never woven, the goblets never forged, and what is served at the long tables is better left undescribed.
The courts do not think of themselves as servants of Death, and therein lies their peculiar danger. Many believe they fight for noble causes — some even imagine themselves Sigmar's truest knights — and they extend hospitality, declare honorable war, and answer imagined summonses with complete sincerity. Travelers who stumble into their halls are treated as honored guests for exactly as long as courtesy demands. Nagash counts the courts among his subjects and finds them distasteful but useful: an army that believes it is saving the realms will march anywhere, endure anything, and never once question the cause.
With the shattering of the Shroudcage, Ushoran himself walks the realms again as the Summerking, Mortarch of Delusion, promising his scattered descendants an eternal summer of plenty, and the grand courts flock to his banner in joy. Yet the true horror of the Flesh-eater Courts was never the feast — it is the sincerity. Their courage is real, their loyalty is real, their mercy, as they understand it, is real; every virtue of a golden age survives in them, bent through hunger like light through dirty glass. The question that haunts those who study the courts is simple and unanswerable: whether it would be kindness to wake them, or cruelty beyond measure.
Order of battle
Units
Hero
InfantryAbhorrant ArchregentThe most powerful of the ghoul-kings, a vampire whose overwhelming Delusion binds many courts into one and raises the dead in droves to his banner.
InfantryAbhorrant Ghoul KingA vampire lord lost to the Delusion, ruling a squalid warren as though it were a golden court, whose kingly presence drives ghouls to rapturous frenzy.
Winged Monstrous InfantryCrypt Infernal CourtierA towering winged courtier of the ghoul-kings, part herald and part predator, who summons flocks of Crypt Flayers to war with a keening shriek.
InfantryMarrowscroll HeraldA ghoulish court herald who proclaims the king's mad decrees from grisly bone-scrolls, his shrieked pronouncements lashing the horde into zealous fury.
MonsterVarghulf CourtierA monstrous bat-winged beast the mad court hails as a peerless champion, a frenzied engine of claw and fang that regenerates even mortal wounds.
Elite
Winged Monstrous InfantryCrypt FlayersBat-winged terrors who believe themselves the seraphic paragons of the court, and whose herald-cry drops strong soldiers where they stand.
Monstrous InfantryCrypt HorrorsGhouls raised to knighthood by their king's dark blessing — pale giants who believe they wear shining plate and fight with the measured dignity of champions.
InfantryCryptguardThe oath-bound household guard of the abhorrant kings — sentinels of throne room and feast hall who drill with a discipline no ghoul should possess.
Behemoth
MonsterRoyal TerrorgheistThe pride of the royal menagerie — a crypt-haunting titan of wing and bone whose scream ends battles, and which the courts insist is a noble wardragon.
MonsterRoyal Zombie DragonA rotting dragon the deluded court sees as a magnificent royal steed, bearing an Abhorrant king aloft to rain ruin from mouldering wings.
Heroes & legends
Characters
Abhorrant GorewardenThe GorewardenA savage ghoul-king champion who leads the courts' bloodiest assaults, cleaving into the foe at the head of the horde's most ferocious feasters.
Duke CrakmarrowMaster of the GrymwatchThe gallant duke of the Grymwatch — a ghoul noble utterly convinced he leads a company of valiant monster-hunters, whose quests occasionally, terribly, come true.
Grand Justice GormayneThe Summerking's ArbiterThe itinerant judge of the ghoul kingdoms, who travels from court to court holding assizes in Ushoran's name — and whose verdicts keep the great dream from unraveling.
UshoranThe SummerkingThe Mortarch of Delusion — the cursed vampire king whose longing to be adored birthed every ghoul court in the realms, freed from the Shroudcage at last to preside over an eternal, imaginary summer.
Chapters, dynasties & kin
Subfactions
BlisterskinSeared by the pitiless light of Hysh, the Blisterskin believe themselves radiant beings — angelic knights whose scorched hides are haloes of glory. They are the swiftest of the grand courts, favoring winged deliverance from above, and they descend upon the benighted as saviors bearing illumination. Few of the saved survive their gratitude.
GristlegoreThe most savage of the grand courts, rooted in the beast-haunted wilds of Ghur, where even the delusion runs red at the edges. Gristlegore's kings are peerless beast-lords who ride terrorgheists and worse from their royal menageries, and its knights measure honor by the size of the quarry brought down. Ambassadors from other courts visit rarely, and count themselves fortunate to leave.
HollowmourneA crusading court driven by a grief none of its knights can name. The Hollowmourne believe their line was betrayed in some distant age, and they ride out beneath tattered banners to punish oathbreakers, cowards, and the craven wherever the delusion finds them. Their wars never end, because the wound they avenge was never real — and so can never heal.
MorgauntThe oldest and greatest of the grand courts, where the delusion runs deepest in the bonds between king and vassal. In Morgaunt every serf believes himself kin to his lord, every knight would die for the commons he imagines he protects, and that terrible loyalty makes the court's hosts nearly impossible to break. Whole generations have been born, ennobled, and buried within its dream without once seeing the ruin around them.
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