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The vampires were ancient before the Age of Sigmar had a name. Carried out of the ruin of the world-that-was and seeded through the Mortal Realms, the Soulblight curse runs through a handful of great dynasties the way crowns run through mortal royal houses — and its bearers rule accordingly. From mist-wound castles, palace-cities, and wandering keeps, the Gravelords preside as landed nobility over domains of the living and the dead alike: creatures of exquisite manners and antique titles whose subjects are also, when occasion demands, their larder.
The curse gives with both hands: deathless beauty, strength past every mortal ceiling, and century upon century in which to perfect blade, sorcery, and statecraft. What it takes is simpler. The thirst for living blood sits behind every vampire's thought like a patient creditor, and no refinement of art or empire ever pays it off. Worse still is memory — for the Soulblight forget nothing, and eternity leaves them alone with every broken vow and every drained face they have ever collected. The dynasties fill their endless nights with intrigue, war, and ceremony chiefly so they need never sit in silence with themselves.
No Gravelord marches alone. At a word, the dead of their domains file out of barrow and boneyard to serve: Deathrattle legions of oath-bound skeleton soldiery still fighting for kingdoms a thousand years buried, Deadwalker tides of the freshly risen, and the beasts of the dark between — tireless dire wolf packs, wheeling colonies of fell bats, and shrieking terrorgheists that can empty a battlefield with a single scream. Such armies need no rations, no wages, and no rest; they need only will, and will is the one commodity the vampire aristocracy has never lacked.
Over all of it looms Nagash, the Great Necromancer, who holds that every dead thing in existence is his property — the Soulblight included. The dynasties owe their curse to his necromantic legacy, and their greatest lords serve as his Mortarchs and generals; but vampires are the only dead that still dream, and what they dream of is thrones. Neferata weaves webs even a god cannot fully see, Mannfred betrays almost on schedule, and lesser lords carve out kingdoms of night in the spaces between their master's attention. It is the oldest game in the Grand Alliance of Death: perfect obedience in the god's sight, and empire everywhere else.
Order of battle
Units
Cavalry
CavalryBlack KnightsSpectral skeletal cavalry that sweep from the barrow-mist on rotting steeds, barrow-lances lowered, striking with the numbing chill of the grave.
CavalryBlood KnightsThe vampire aristocracy in the saddle — deathless knightly orders in crimson plate whose lance-charge lands like a falling wall.
Battleline
InfantryDeadwalker ZombiesThe gravetide itself — the freshly risen dead in their groaning hundreds, spent by the dynasties like the cheap currency they are.
InfantryDeathrattle SkeletonsThe standing armies of kingdoms that no longer stand — rank upon rank of bone soldiery advancing under tattered banners with drill older than the graves they rose from.
InfantryGrave GuardThe armoured elite of the deathrattle legions — skeletal veterans hefting wight blades and great necrotic weapons that never dull and never tire.
Scout
Hero
InfantryNecromancerA mortal sorcerer versed in the forbidden art of raising the dead, tirelessly hauling fresh corpses upright to swell the endless legions.
InfantryWight KingA deathless warrior-king of ages past, crowned in grave-cold authority, whose baleful command stiffens the skeletal legions into an unbreakable wall.
Behemoth
MonsterTerrorgheistA bat the size of a keep, dead long enough to be mostly bone and appetite, whose shriek stops hearts before its claws ever land.
MonsterZombie DragonThe rotting carcass of a dragon dragged back into unlife, a reeking colossus whose pestilential breath and dead weight crush armies underclaw.
Heroes & legends
Characters
Belladamma VolgaFirst of the VyrkosThe ancient wolf-witch of the Shyishan wilds — grandmother of the Vyrkos bloodline, who tends the living like a flock and culls them like one too.
Mannfred von CarsteinThe BetrayerThe arch-traitor of the Soulblight dynasties — a brilliant, faithless escape artist who has survived the end of one world and every noose set for him in this one.
NeferataMortarch of BloodThe first and most patient of the vampire queens — mistress of spies, ruler of hidden Nulahmia, and the power behind more thrones than any living census could count.
Prince VhordraiThe BloodkingThe first of the Blood Knights, a proud and wrathful vampire lord who rides a monstrous zombie dragon and wields the cursed Sword of the Red Feast.
Chapters, dynasties & kin
Subfactions
Kastelai DynastyKnights of the wandering Crimson Keep, a fortress that appears on the horizon at dusk and is gone by dawn. The Kastelai are warrior-vampires who honor courage even as they extinguish it, taking the strength and skill of every worthy foe they slay into their own undying sword-arms.
Legion of BloodThe court of Neferata made into an army — assassins, courtiers, and deathless soldiery deployed with the same precision as her whispers. The Legion of Blood wins its wars in ballrooms and council chambers years before its banners take the field, and battle is merely the signature on a treaty already written.
Legion of NightMannfred von Carstein's legion fights the way its master thinks: nothing is what it appears, and the killing blow always arrives from behind. Feigned retreats, buried reserves, and allies bought in secret make the Legion of Night less an army than an elaborate trap with a body count.
Vyrkos DynastyThe wolf-blooded vampires of the Shyishan deep-wilds, closer to the hunt and to the mortals they cull than any courtly dynasty. The Vyrkos run with dire wolf packs, keep the old tongues of the villages they shepherd, and practice a patient, generational predation that has convinced itself it is stewardship.
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