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Battles across the Mortal Realms

Age of Sigmar / Reference entry

Seraphon

The slann-led servants of the Old Ones' Great Plan, combining saurus, skinks and other creatures in temple fleets and cities of the Mortal Realms.

Last modified: September 30, 2026

The Seraphon serve the Old Ones' Great Plan under slann mage-priests. They include saurus, skinks and kroxigor. Their temple ships escaped the destruction of the World-that-Was, carrying survivors into the Mortal Realms.[1]

Temple ships and the Great Plan[edit]

The Old Ones are absent, but the slann continue to interpret their designs. The 2024 faction introduction describes temple ships that either remain in the heavens or land to become the centres of cities. It also explicitly describes spawning pools producing fresh warriors. A single explanation that treats every Seraphon as a memory conjured into a temporary body leaves out this account.[1]

Starborne and Coalesced[edit]

The distinction between Starborne and Coalesced concerns their relationship with celestial and terrestrial magic. The 2021 faction article describes Starborne as closely bound to Azyr, arriving through portals from their travelling ziggurats and dissolving into starlight when destroyed. Coalesced have settled within the realms and acquired a more permanent physical existence.[2]

Roles within the host[edit]

Slann provide direction and magical power. Skinks administer the society, attend their masters and handle many of its beasts. Saurus are bred for warfare and possess a focused battlefield intelligence. Kroxigor provide powerful labour as well as strength in battle. These are different roles within the civilization, rather than successive ranks through which one creature progresses.[1]

The distinction is useful when reading a story or inspecting a collection: a small skink beside a slann is not simply a junior version of the mage-priest. Look for the relationship between the figures rather than assuming size alone establishes authority.

Painting an identity[edit]

In its 2023 painting interview, the 'Eavy Metal team describes narrative as the basis of the range's colours, using the difference between Starborne and Coalesced to guide its choices.[3] For a personal project, decide which environment and identity you want the force to suggest, then test a shared palette on one small model before extending it across the army.

The Lizardmen of the Old World provide earlier-setting context, while the entries below concern Age of Sigmar. Use the rules guide when moving from this background to a current army: the older articles also contain game mechanics that belong to their publication era.

Seraphon wallpapersFree 4K, HD, and phone downloads of the faction artwork.

Units

Characters

Subfactions

Sources & further reading

  1. Warhammer Age of Sigmar Faction Focus: Seraphon. Warhammer Community, , Origins, temple ships, spawning pools and the roles of slann, skinks and saurus. Accessed .Official source checked during the 2026-09-29 assisted audit; whole-page human review pending.
  2. Monsters and Magic: The Seraphon Are Poised To Execute the Great Plan. Warhammer Community, 2021 background introduction: Starborne translocation and Coalesced physical permanence. Accessed .Official source checked during the 2026-09-29 assisted audit; whole-page human review pending.
  3. Painting the Seraphon: How 'Eavy Metal Put the Old Ones' Painting Plan in Action. Warhammer Community, , Studio painting interview: narrative and Starborne/Coalesced colour decisions. Accessed .Official source checked during the 2026-09-29 assisted audit; whole-page human review pending.

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