
Custom artwork · about our art
Before the Mortal Realms were born — before, some whisper, anything now living drew breath — the god-like Old Ones charted a design for all existence called the Great Plan, and shaped cold-blooded servants to carry it out. When the world that held their first temple-cities was devoured, the slann mage-priests fled into the deeps of the heavens aboard ziggurat-ships, bearing their spawn-kin, their star-charts, and their unfinished orders. The realms condensed out of raw magic; civilisations rose and learned to write; and all the while the Seraphon were already there, waiting between the stars, older than the ground the new gods stood on.
Most Seraphon descend to battle as the Starborne: creatures of celestial magic wearing scaled and fanged shapes, summoned from the memory of the slann rather than born. Their hosts blaze into being wherever the Great Plan requires them — a jungle of azure light erupting in a heartbeat — and when a Starborne warrior falls it leaves no corpse, only a drift of fading starlight for the slann to dream anew. They are daemons in every sense but allegiance: entities of pure purpose, as tireless and unbargainable as the mathematics they serve.
But stars can fall and take root. The Coalesced are Seraphon whose long ages within the realms have thickened starlight into flesh, blood, and appetite. Their temple-cities rise from the deepest jungles — pyramids of gold and worked stone tended by generation after spawned generation of saurus and skinks, ringed by wilderness that obeys them like a trained beast. The Coalesced are hotter-tempered and hungrier than their celestial kin: order expressed not as geometry but as ecosystem, where everything has its place and everything out of place is prey.
Above them all drift the slann, toad-like mage-priests of stupendous power who sleep for centuries and reorder battlefields between heartbeats. It is their burden that the Old Ones are gone and left no complete copy of the Great Plan; each slann remembers a different fragment, dreamed and re-dreamed across the ages until memory and hope grow hard to tell apart. So the Seraphon wage their patient, star-guided war carrying the terrible question at its heart: whether they still execute their masters' design, or are lovingly reconstructing it from grief — and whether, after so long, there is any difference.
Order of battle
Units
Behemoth
MonsterBastiladonA colossal armoured reptile bearing either a searing solar engine or a crushing weight of celestite upon its living fortress of a shell.
MonsterEngine of the GodsA towering stegadon crowned with an ancient star-engine, through which the skink priests bend the heavens to their will.
MonsterStegadonA horned living mountain of the deep wilds, crowned with a skink war-howdah — the Great Plan at its least subtle.
Elite
Monstrous InfantryKroxigorCrocodilian giants spawned alongside skink clutches — temple-builders in peace, and in war the demolition the temple-hosts deliver by hand.
InfantrySaurus GuardElite saurus warriors bred to guard the slann, forming an impenetrable wall of scale, shield and celestite polearm.
Scout
Battleline
InfantrySaurus WarriorsThe spawned warrior-caste of the Seraphon — cold-eyed linebreakers who emerge from the sacred pools already knowing everything they will ever need: war.
InfantrySkink CohortThe quick, clever caste of the Seraphon — chattering skirmishers whose darts, javelins, and cunning turn every battlefield into an ambush.
Heroes & legends
Characters
Gor-rokThe Great White LizardAn albino saurus oldblood so famously immovable that the slann plan their battles around where he will be standing.
Kroq-GarThe Last DefenderA peerless saurus war-leader mounted on the carnosaur Grymloq, spawned to make endless war upon the enemies of the Old Ones.
Lord KroakThe Venerable OneThe eldest and mightiest of the slann — dead for ages beyond counting, and far too devoted to the Great Plan to let that interfere.
Lord MazdamundiMaster of the Celestial OrderOne of the mightiest slann mage-priests, whose wrath moves mountains and whose mind still labours to complete the Great Plan of the Old Ones.
TehenhauinThe Serpent's ProphetThe fanatical skink prophet of the serpent-god Sotek, who leads the Red Host in bloody crusade to herald his deity's coming.
Chapters, dynasties & kin
Subfactions
Dracothion's TailThe oldest and most orthodox of the Starborne constellations, said to have been guided to safe harbour in Azyr by the great celestial drake Dracothion when the slann fled the death of their first world. Its temple-ships hang above the realms like patient stars, and its hosts blaze into being precisely where the slann's dreams require them — often before the enemy knows there is a war to lose.
Fangs of SotekA Starborne constellation devoted to Sotek, the serpent-god whose coming the skink priesthood has prophesied since a world long dead. Skink-led and skink-swift, the Fangs strike like venom through a vein — sudden, fluid, and finished before the wound is felt.
Koatl's ClawA Coalesced constellation whose long ages in the wild realms have thickened starlight into muscle, scale, and cold fury. Dominated by its saurus warrior-lodges, Koatl's Claw answers most strategic questions with a charge, and its warhosts have flattened fortresses that believed themselves besieged by mere animals.
Thunder LizardA Coalesced constellation that reveres the great beasts as the Old Ones' mightiest handiwork. Its warhosts march beneath thundering herds of stegadons and armoured behemoths, and its solution to most military problems weighs upward of thirty tons and is already moving.
Community
Discussion
- No comments yet — be the first to break vox-silence.