
Custom artwork · about our art
The Dark Gods do not need daemons to conquer a realm — they need believers, and mortals have always volunteered. The Slaves to Darkness are Chaos as most of the Mortal Realms actually meet it: not horrors from beyond the veil but human tribes from the frozen hinterlands, oath-broken soldiers, exiled kings, and knights in black baroque plate who looked at the powers ruling existence and decided the strongest were the only ones worth kneeling to. Most swear themselves to no single god but to Chaos Undivided, the pantheon entire — courting Khorne's rage in one battle and Tzeentch's cunning in the next, bowing to each exactly as long as ambition requires.
Their whole civilization is a ladder, and the ladder is called the Path to Glory. A tribesman who kills well enough may be granted plate that never rusts; a warrior who kills better may feel the gods' gifts crawl beneath his skin as new muscle, scale, or fire. Champions rise, gather warbands, and gamble everything on the pantheon's attention, because at the ladder's top waits apotheosis — an eternity as a daemon prince — and beneath every rung waits the other outcome: the mindless, thrashing ruin of a Chaos Spawn. The gods find both results equally entertaining. The climbers know it, and climb anyway.
Over every one of those ambitions falls the same long shadow. Archaon the Everchosen, the Three-Eyed King who ended the world before this one, rules from the Varanspire at the heart of the Eightpoints, the dread crossroads whose arcways open onto every Mortal Realm. Every damned legion marches, knowingly or not, in patterns he has woven; every warlord's conquest feeds a war that belongs to him; and the greatest champions the Path produces are harvested into his Varanguard, to ride ever after for his glory instead of their own. To walk the Path to Glory is, sooner or later, to discover that all of its roads run through Archaon.
The free peoples spit the word 'slaves' as a curse, and the hordes wear it as a trophy of irony, because they believe the enslavement runs the other way. To them the cities of Order are the true chains — walls, laws, tithes, and distant gods who demand faith and answer with silence — while the Dark Gods answer loudly, in gifts you can hold and wounds you can deal. It is the great recruiting lie of the Age of Sigmar, and it works: every city the hordes burn leaves survivors, and survivors remember which gods showed up. Among the Slaves to Darkness, damnation is not a punishment. It is a promotion.
Order of battle
Units
Elite
InfantryChaos ChosenThe favored of the gods — towering, mutation-blessed elites standing one great deed from daemonhood and one failure from spawndom.
Heavy CavalryVaranguardThe Knights of Ruin — Archaon's circle-sworn heavy cavalry, each a former champion who surrendered his own destiny to carry the Everchosen's.
Cavalry
Heavy CavalryChaos KnightsDoom delivered at full gallop — lance-armed killers on daemon-tempered destriers, riding down whole armies beneath ensorcelled banners.
ChariotGorebeast ChariotA heavy war-chariot drawn by a monstrous gorebeast, striking with pulverising force as the maddened creature pounds the enemy to ruin beneath its fists.
CavalryMarauder HorsemenFast-riding tribal outriders of the Chaos hordes, Marauder Horsemen scout ahead of the host and harry the foe with javelins, axes, and flails before vanishing again.
Leader
Monstrous CavalryChaos Lord on KarkadrakA favoured champion of Chaos riding a brutal, armour-plated karkadrak, this warlord smashes through the enemy line atop a beast as murderous as its rider.
Monstrous InfantryOgroid MyrmidonA towering, bull-headed champion of Chaos, the Ogroid Myrmidon is a peerless duellist who wades into the thickest fighting seeking foes worthy of its horns and blades.
Battleline
InfantryChaos MaraudersThe tribal flood at the Path's first rung — uncountable, barely armored, and hungrier for the gods' attention than for their own survival.
InfantryChaos WarriorsThe iron anvil of every horde — warriors sealed in god-gifted plate so long that armor, flesh, and ambition have fused into a single unkillable thing.
InfantryDarkoath MaraudersOath-bound tribal warriors of the Chaos wastes, Darkoath Marauders fight with savage abandon to earn the favour of gods they know only as distant, hungry powers.
Heroes & legends
Characters
AbraxiaSpear of the EverchosenThe greatest of the Varanguard — Archaon's living weapon, dispatched to wars the Everchosen deems worth ending but not worth attending.
ArchaonThe EverchosenThe Everchosen of the Dark Gods — the Three-Eyed King who destroyed the world before this one and now wages a war meant to end with every throne, mortal and divine, cast down but his own.
Be'lakorThe Dark MasterThe very first Daemon Prince, cursed by the gods he served and consumed by an ancient grudge, who schemes from the shadows to see all creation brought low.
EternusBlade of the First PrinceBe'lakor's foremost mortal champion — a warlord the Dark Gods discarded at his moment of triumph, caught by the First Prince, and reforged into the blade of daemonkind's oldest grudge.
Ograx the GreatThe GreatA colossal ogroid warrior who fought his way into the ranks of Archaon's Varanguard, Ograx leads the Everchosen's chosen theridons as a living battering ram.
Sarghath the AscendedThe AscendedA mortal warlord who walked the Path to Glory to its bloody summit and was rewarded with daemonhood — now a winged prince of Chaos who hunts the gods' fresh favourites.
Chapters, dynasties & kin
Subfactions
CabalistsSorcerer-led covens who climb the Path to Glory by ritual rather than by axe, binding daemons the way other legions break horses. Their masters read the winds of magic like ledgers, and every miracle they purchase is paid for in someone else's soul.
DespoilersGod-marked warlords who do not merely defeat lands but dominate them, raising black fortresses from which conquered territory is slowly warped into a mirror of its master's soul. Theirs is the oldest way of Chaos: seize, corrupt, enthrone — and teach the realm itself to kneel.
Knights of the Empty ThroneThe Varanguard ridden to war as a legion — circles of former champions who surrendered their own destinies to carry Archaon's, the deadliest mortal cavalry in existence. They are named for the seat no god may claim above their master: a throne kept empty until the Everchosen decides whose war everything has been all along.
RavagersEver-moving storm-hordes of tribes and warbands, gathering strength the way an avalanche gathers stone as they sweep from realm to realm. Ravager warlords rise faster than any others on the Path to Glory — and are replaced just as fast, for a horde built on momentum follows only the champion who never stops winning.
Community
Discussion
- No comments yet — be the first to break vox-silence.