
The Atlas
Lands
The lands of the world-that-was — the great nations, storied cities, and wild places where the fate of the Old World is decided.
Imperial CityAltdorf, Capital of the Empire
Altdorf is the teeming capital of the Empire, a fortress-city of cathedrals, cannon-foundries, and wizardry raised where Sigmar himself first united the tribes of men.
Elf RealmAthel Loren, the Enchanted Forest
Athel Loren is an ancient, sentient forest that dreams between the seasons, home to the reclusive Wood Elves and woodland spirits whose wrath falls on all trespassers.
Provincial capitalAverheim
The amber-hued capital of Averland, a proud and wealthy city on the Aver whose golden stones mask bitter feuds and border-war.
Sea-holdBarak Varr
The great sea-hold of the dwarfs, a mighty harbour-fortress carved into coastal cliffs where the mountain folk command the only dwarfen fleet.
Imperial CityBechafen, City of the Marshes
Bechafen is the fog-bound capital of Ostermark, a frontier city on the Empire's eastern edge where every wall faces the wilds and the enemy.
Bretonnian CityCouronne, City of the Grail
Couronne is the royal capital of Bretonnia, a shining city of chivalry where the kings of the realm are crowned and the Grail knights are most revered.
City-stateErengrad
A weathered port on the Sea of Claws, one of the great cities of Kislev, its harbours and stone kremlin braced against raiders and the frozen north.
Dark Elf CityHag Graef, the Dark Crag
Hag Graef is a sunless city of the dark elves in Naggaroth, a place of slave-mines and scheming nobility ruled from the shadow of a black crag.
Lizardmen Temple-CityHexoatl, City of the Sun
Hexoatl is a lizardmen temple-city in the jungles of Lustria, its golden pyramids raised to the sun and guarded by cold-blooded legions against all invaders.
Temple-cityItza
The First City of the Lizardmen, oldest and holiest of the temple-cities, rising from the steaming jungles of Lustria in ancient, alien majesty.
Dwarf HoldKarak Azul, the Hold of Iron
Karak Azul is a southern dwarf hold famed for the finest weaponsmiths in the world, forever besieged deep in the greenskin-haunted Worlds Edge Mountains.
Dwarf holdKarak Eight Peaks
The Queen of the Silver Depths, a once-glorious dwarf hold now a three-way warzone contested by dwarfs, greenskins, and ratmen.
Dwarf holdKarak Kadrin
The Slayer Keep, a mighty dwarf hold of the Worlds Edge Mountains and the spiritual home of the doomed Slayer cult of the mountain folk.
Dwarf HoldKaraz-a-Karak, the Everpeak
Karaz-a-Karak, the Everpeak, is the mightiest and most ancient of all dwarf holds, unconquered throne of the High King and keeper of the great Book of Grudges.
Fortress-CityKislev, the City of the Ice Queen
Kislev is the frozen capital of the northern realm, seat of the Ice Queen and last great bastion before the Chaos Wastes and the marauding north.
Elven cityLothern
The great sea-gate of Ulthuan, a glittering elven city that commands the Straits of Lothern and welcomes the trade of all the world.
ContinentLustria, the Jungle Continent
Lustria is a steaming continent of primeval jungle, ziggurat-cities, and untold gold, where the cold-blooded Lizardmen enact the Great Plan of the vanished Old Ones.
City-stateMarienburg
The sprawling, canal-laced merchant city at the mouth of the Reik, richer than kingdoms and beholden to nothing but gold.
Imperial CityMiddenheim, the City of the White Wolf
Middenheim, the City of the White Wolf, is an impregnable fortress-city hewn atop a sheer mountain of rock, holy seat of the war-god Ulric and bastion of the north.
Ruined cityMousillon
The accursed City of the Damned, a plague-ridden Bretonnian ruin sunk in fog and mud, haunted by the undead and the vampire lords who claim it.
City-stateNaggarond
The Tower of Cold, black capital of the Witch King in the frozen Land of Chill, a cruel fortress-city raised on slavery and hate.
ContinentNaggaroth, the Land of Chill
Naggaroth, the Land of Chill, is a bleak frozen continent of black towers where the Dark Elves nurse their ancient hatred and launch slave-raids upon all the world.
Cursed RealmNehekhara, the Land of the Dead
Nehekhara, the Land of the Dead, is a sun-scorched desert of ruined pyramids where the mummified Tomb Kings rise from eternal slumber to rule their skeletal legions.
Imperial CityNuln, City of Iron and Powder
Nuln is the Empire's smoke-wreathed city of gunpowder and industry, seat of the Imperial Gunnery School whose foundries cast the cannon that arm the state for war.
Bretonnian CityParravon, City of the Peaks
Parravon is a Bretonnian city nestled beneath the Grey Mountains, famed for its pegasus knights who ride the high winds against raiders from the peaks.
Frontier CityPraag, the Scarred City
Praag is the scarred northern city of Kislev, twice drowned by the hordes of Chaos and rebuilt upon its own haunted ruins, its walls forever warped by corruption.
City-stateSkavenblight
The vast, sunken hive-capital of the ratmen, a teeming warren of the Under-Empire where the Council of Thirteen plots the world's ruin.
Cursed ProvinceSylvania, the Cursed Province
Sylvania is a cursed province of the Empire steeped in dark magic, where the sun hangs pale, the dead will not rest, and the Vampire Counts hold ghastly court.
Provincial capitalTalabheim
The Eye of the Forest, a fortress-city sunk within a vast natural crater at the heart of the wild and haunted Talabecland.
Elven CityTor Elyr, City of the Lagoons
Tor Elyr is a graceful elven city of shimmering lagoons in Ulthuan, where sea-guard and silver helms muster to hold the shallows against seaborne foes.
Elf RealmUlthuan, Isle of the High Elves
Ulthuan is the dying island-realm of the High Elves, a ring of magical kingdoms encircling the Great Vortex whose sorcery drains the world of ruinous Chaos.
Provincial capitalWolfenburg
The beleaguered capital of Ostland, a frontier city of the Empire hemmed in by dark forests and the ceaseless threat of beastmen and worse.
Imperial CityWurtbad, City of Stirland
Wurtbad is the wine-rich capital of Stirland, a river-city on the marches of Sylvania where the living keep wary watch against the restless dead.
Elven KingdomYvresse, the Misty Isle
Yvresse is a fading eastern kingdom of Ulthuan, a fog-veiled land of ghostly beauty and dwindling folk who guard the shore against the sea's terrors.
Dwarf HoldZhufbar, the Torrent Gate
Zhufbar is a thunderous dwarf hold built above a roaring waterfall, its endless engines and forges powered by the fury of the plunging torrent.
Lizardmen Temple-CityZlatlan, the Fallen Temple-City
Zlatlan is a lizardmen temple-city adrift in the swamps of the Southlands, a fever-ridden bastion where the birthplace of plague-cults was once seeded.