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Dwarf hold

Karak Eight Peaks

The Queen of the Silver Depths, a once-glorious dwarf hold now a three-way warzone contested by dwarfs, greenskins, and ratmen.

Astrography

Altdorf, Capital of the EmpireAthel Loren, the Enchanted ForestAverheimBarak VarrBechafen, City of the MarshesCouronne, City of the GrailErengradHag Graef, the Dark CragHexoatl, City of the SunItzaKarak Azul, the Hold of IronKarak Eight PeaksKarak KadrinKaraz-a-Karak, the EverpeakKislev, the City of the Ice QueenLothernLustria, the Jungle ContinentMarienburgMiddenheim, the City of the White WolfMousillonNaggarondNaggaroth, the Land of ChillNehekhara, the Land of the DeadNuln, City of Iron and PowderParravon, City of the PeaksPraag, the Scarred CitySkavenblightSylvania, the Cursed ProvinceTalabheimTor Elyr, City of the LagoonsUlthuan, Isle of the High ElvesWolfenburgWurtbad, City of StirlandYvresse, the Misty IsleZhufbar, the Torrent GateZlatlan, the Fallen Temple-City

Beneath the shadow of eight great peaks in the Worlds Edge Mountains lies Karak Eight Peaks, once the fairest and mightiest of all the Dwarfen Mountain Holds, the Queen of the Silver Depths. In the golden age of the dwarfs it was a marvel of a city, its surface valley ringed by watchtowers, its underhalls delving miles into the earth, its wealth beyond the reckoning of lesser races. Then came the earthquakes, the plagues, and the endless tide of foes, and the hold fell into ruin and abandonment.

For centuries the great city lay lost, its halls infested and its treasures buried. The Orc and Goblin Tribes claimed the peaks and the upper deeps, warring endlessly among themselves in the ruins, while in the deepest tunnels the skaven of Clan Mors gnawed and bred in their teeming millions. Between and against them both, a stubborn remnant of dwarfs under their king clings to a handful of reclaimed halls, waging a bitter and perhaps hopeless war to take back the throne of their ancestors.

Thus Karak Eight Peaks is no city but a battlefield without end, its magnificent halls echoing with the clash of three races locked in mutual slaughter for every chamber and stair. The dwarfs fight for their lost glory, driven by the Grudge that can never be set aside; the greenskins fight for the sheer joy of it; the ratmen fight to devour all. It is a monument to the long, proud, and losing war of a dying people who would sooner die reclaiming a ruin than live having abandoned it.