Lustria is a vast and steaming continent of primeval jungle far across the Great Ocean, a green hell of fever-swamps, colossal reptiles, and gold beyond the dreams of avarice. Beneath its dripping canopy rise the moss-choked ziggurats and dead-straight causeways of an impossibly ancient civilisation, older by far than the realms of men or elves.
The continent is the domain of the Lizardmen, the cold-blooded servants of the vanished Old Ones, who labour still to enact their masters' inscrutable Great Plan. From their temple-cities the slann mage-priests contemplate the movements of the stars, while their saurus warriors and skink hosts defend the sacred geometries of the jungle against all who would defile them.
Lustria's fabulous wealth has drawn wave after wave of doomed invaders. The Dark Elves launch endless corsair-raids upon its coasts in search of plunder and slaves, while adventurers, Norse marauders, and the ratmen of Clan Pestilens of the Skaven have all bled into its soil, for the jungle itself fights back, and few who seek its gold ever live to spend it. Skink scouts trail intruders through the canopy for days before the ambush falls, and those few explorers who stagger home bring tales of plazas paved in gold, of horrors without name, and of comrades swallowed whole by the mire, for the jungle keeps its dead as thoroughly as it keeps its secrets.
To the Lizardmen, these intruders are mere vermin defiling a sacred order they have guarded since the world was young. Untold treasures and elder secrets lie buried in Lustria's ruins, but the continent guards them jealously behind disease, distance, and the tireless legions of the cold-blooded, a green vault that has swallowed a hundred conquerors whole.