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Cursed Realm

Nehekhara, the Land of the Dead

Nehekhara, the Land of the Dead, is a sun-scorched desert of ruined pyramids where the mummified Tomb Kings rise from eternal slumber to rule their skeletal legions.

Astrography

Altdorf, Capital of the EmpireAthel Loren, the Enchanted ForestAverheimBarak VarrBechafen, City of the MarshesCouronne, City of the GrailErengradHag Graef, the Dark CragHexoatl, City of the SunItzaKarak Azul, the Hold of IronKarak Eight PeaksKarak KadrinKaraz-a-Karak, the EverpeakKislev, the City of the Ice QueenLothernLustria, the Jungle ContinentMarienburgMiddenheim, the City of the White WolfMousillonNaggarondNaggaroth, the Land of ChillNehekhara, the Land of the DeadNuln, City of Iron and PowderParravon, City of the PeaksPraag, the Scarred CitySkavenblightSylvania, the Cursed ProvinceTalabheimTor Elyr, City of the LagoonsUlthuan, Isle of the High ElvesWolfenburgWurtbad, City of StirlandYvresse, the Misty IsleZhufbar, the Torrent GateZlatlan, the Fallen Temple-City

Nehekhara, the Land of the Dead, is a scorched desert realm in the far south, a wasteland of shattered pyramids, wind-worn statues, and buried cities where a mighty human civilisation flourished long before the rise of the Empire. Once a green and fertile kingdom along a great river, it is now a necropolis-continent baking beneath a merciless sun, silent but for the shifting of sand over bone.

In life the Nehekharans were a proud people obsessed with immortality, entombing their god-kings in vast pyramids with all the wealth and warriors they would need in the afterlife. That obsession doomed them, for when a betrayer-priest enacted a great and terrible ritual, the entire civilisation perished in a single night, only to rise again, deathless and accursed, in bodies of preserved flesh and bone.

Now the Tomb Kings of Khemri rule Nehekhara once more, ancient monarchs who wake from their sarcophagi to command legions of skeletal soldiers, constructs of animated statuary, and chariots that have not rolled to war in three thousand years. They do not hunger for blood as vampires do, but rule their dead kingdoms exactly as they did in life, jealous of every grain of their eternal domain. Their capital of Khemri and the rival cities of the valley wage the same ancient wars and observe the same ancient rites they did in life, marshalled by liche-priests whose incantations hold the whole civilisation in a changeless mockery of its former glory, for to the Tomb Kings three thousand years of death is but an inconvenient interruption of their reign.

The Tomb Kings despise all who would disturb their rest, grave-robbers, invaders, and above all the undead of Sylvania, for the necromancy that animates the vampires is a corruption of the mortuary magic first perfected here. Bound up with the tale of Nagash and the Realm of Death, Nehekhara endures as a monument to a proud people who conquered death only to be enslaved by it forever.