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Lizardmen Temple-City

Zlatlan, the Fallen Temple-City

Zlatlan is a lizardmen temple-city adrift in the swamps of the Southlands, a fever-ridden bastion where the birthplace of plague-cults was once seeded.

Astrography

Altdorf, Capital of the EmpireAthel Loren, the Enchanted ForestAverheimBarak VarrBechafen, City of the MarshesCouronne, City of the GrailErengradHag Graef, the Dark CragHexoatl, City of the SunItzaKarak Azul, the Hold of IronKarak Eight PeaksKarak KadrinKaraz-a-Karak, the EverpeakKislev, the City of the Ice QueenLothernLustria, the Jungle ContinentMarienburgMiddenheim, the City of the White WolfMousillonNaggarondNaggaroth, the Land of ChillNehekhara, the Land of the DeadNuln, City of Iron and PowderParravon, City of the PeaksPraag, the Scarred CitySkavenblightSylvania, the Cursed ProvinceTalabheimTor Elyr, City of the LagoonsUlthuan, Isle of the High ElvesWolfenburgWurtbad, City of StirlandYvresse, the Misty IsleZhufbar, the Torrent GateZlatlan, the Fallen Temple-City

Zlatlan is a temple-city of the lizardmen lost amid the vast and fetid swamps of the Southlands, its ziggurats half-swallowed by encroaching jungle and its causeways slick with rot. Isolated at the edge of the world, it has stood watch over the southern reaches since the dawn of time, its slann mage-priests brooding in silence while the marsh presses ever closer to its sacred stones.

Zlatlan's history is stained by one of the great catastrophes of the age, for it was here that the tunnelling Skaven first bored into a lizardmen city and, through the corruption they unleashed, seeded the dread plague-cult that would rise to become Clan Pestilens. The disease-ridden ratmen turned the temple-city into a charnel house of pox and slaughter, and though the cold-blooded defenders eventually reclaimed their halls, the wound to their sacred Plan was never wholly healed.

Today Zlatlan endures as a fever-haunted bastion, its saurian legions ever watchful against the ratmen who still infest the deeps and against the greenskin war-bands of the Orc and Goblin Tribes that rampage across the swamplands. Cut off from the greater temple-cities of Lustria across the ocean, it fights a lonely and unending war at the world's forgotten edge. Zlatlan abides through sheer relentless purpose, a decaying monument to an ancient design and to the first great treachery of the ratkin.