The Fifth Plague Company of the Death Guard is known across a hundred ruined systems as the Poxmongers, and of all Mortarion's formations none are so wedded to the daemon engine. Where their brethren trust to the slow tramp of infantry, the Poxmongers wage war behind a reeking wall of iron: Plagueburst Crawlers that vomit spore-shells over the horizon, Foetid Bloat-drones that drift on droning turbines, and Myphitic Blight-haulers that hunt in packs of three, the sacred number of the Grandfather.
These machines are more than mere war-gear. Each is a fusion of corroded metal and captive daemon, coaxed into being through rites of spite and long labour in the smog-wreathed foundries of the Plague Planet. The Poxmongers tend their engines as a gardener tends rotting fruit, feeding them offerings and murmuring the true-names of the Neverborn bound within, so that machine and daemon alike swell with malignant purpose.
In battle the company favours a grinding, remorseless advance, the daemon engines lurching forward in a bilious frenzy while Plague Marines shelter in their shadow. Their commanders are siegemasters and artillerists who measure victory not in ground taken but in ground rendered uninhabitable, until a defended world is nothing but a poisoned graveyard of shattered walls and settling ash.
Death Guard
Order of battle
The The Poxmongers field the units of the Death Guard — a detachment from the roster:
Kindred formations
Other Death Guard formations
The FerrymenAlso called the Brethren of the Fly, the Ferrymen are the Sixth Plague Company and wardens of the Death Guard's rotting armadas. They ply the void between dying worlds, boarding and claiming new vessels for the Plague Fleets even as the parasite they name the Droning festers in their ranks.
The HarbingersThe First Plague Company and the vanguard of the Legion, the Harbingers are those who arrive before the war truly begins. They are seeders of pestilence and heralds of ruin, slipping onto doomed worlds to spread contagion long before the main host makes planetfall. By the time defenders realise a Death Guard invasion is underway, the Harbingers have already ensured the outcome.
The InexorableThe Inexorable are the Death Guard distilled to a single grim principle: advance and never stop. This Company specialises in siege and grinding assault, marching into the teeth of the heaviest defences and simply absorbing everything hurled against it. They are the anvil upon which enemy armies break, an unbreakable tide of rusted plate that arrives slowly and cannot be turned aside.
The Mouth of NurgleA Plague Company defined by voracious, all-consuming appetite, the Mouth of Nurgle exists to devour. Its warriors fall upon besieged worlds like locusts, stripping them of resources, life, and hope, and rendering everything down into raw material for the Grandfather's garden. Where they pass, little is left but ruin, rot, and the buzzing of flies.