The Mouth of Nurgle takes its name and its purpose from the terrible truth at the heart of decay: that all things must be consumed to feed new growth. This Company is the Legion's great devourer, tasked with the final reduction of a conquered world into feedstock for corruption. Its warriors are gluttons in the most literal and metaphysical sense, their bloated forms swollen with everything they have consumed, their war-plate straining against the mass within.
In battle the Mouth of Nurgle is grinding and merciless, favouring close assault and the slow crushing of defensive lines. They surround, they engulf, and they consume, methodically dismantling every point of resistance until nothing remains to oppose them. Their sieges are affairs of grim inevitability, tightening like a noose over months or years while the trapped defenders exhaust their supplies and succumb to the diseases seeping through their walls. To the Mouth of Nurgle, a starving, plague-wracked garrison is not a problem to be solved but a feast to be savoured, and they take their time at the table.
Death Guard
Order of battle
The The Mouth of Nurgle field the units of the Death Guard — a detachment from the roster:
Kindred formations
Other Death Guard formations
The FerrymenAlso called the Brethren of the Fly, the Ferrymen are the Sixth Plague Company and wardens of the Death Guard's rotting armadas. They ply the void between dying worlds, boarding and claiming new vessels for the Plague Fleets even as the parasite they name the Droning festers in their ranks.
The HarbingersThe First Plague Company and the vanguard of the Legion, the Harbingers are those who arrive before the war truly begins. They are seeders of pestilence and heralds of ruin, slipping onto doomed worlds to spread contagion long before the main host makes planetfall. By the time defenders realise a Death Guard invasion is underway, the Harbingers have already ensured the outcome.
The InexorableThe Inexorable are the Death Guard distilled to a single grim principle: advance and never stop. This Company specialises in siege and grinding assault, marching into the teeth of the heaviest defences and simply absorbing everything hurled against it. They are the anvil upon which enemy armies break, an unbreakable tide of rusted plate that arrives slowly and cannot be turned aside.
The PoxmongersThe Poxmongers are the Fifth Plague Company of the Death Guard, artificers of ruin who march to war behind a groaning host of daemon engines. Where they pass, the sky chokes with exhaust and the ground trembles beneath rusting tracks, every machine a shrine to Nurgle's ceaseless labour.