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The Old World / Reference entry

Empire of Man

Sigmar's divided human realm in the Old World era: rival claimants, regional armies and traditions that predate Karl Franz and the Colleges of Magic.

Last modified: September 30, 2026

The Empire of Man is the human realm founded by Sigmar, but the Empire of Warhammer: The Old World has no universally accepted emperor. Rival claimants and regional powers compete within a shared Imperial identity. This is an earlier period than the reign of Karl Franz familiar from later Warhammer Fantasy stories.[1][2]

The Anarchy[edit]

The studio's December 2024 explanation distinguishes this period from the Age of Three Emperors. That earlier arrangement ended after the attempted election of Magritta of Marienberg in Imperial Calendar 1979. Opposition from the Cult of Sigmar helped break it apart, leaving the period known as the Anarchy.[1]

Four major blocs and smaller free states retain a shared Imperial identity despite their shifting alliances.[1]

Four claimants and their centres[edit]

The development diary identifies four principal powers in this setting:[2]

  • Westerland: Elspeth Magritta VI, associated with the wealth and trade of Marienburg.
  • Osterland: Count Sigismund Ulric, ruling from Middenheim.
  • Reikland: Prince Wilhelm I of Altdorf, a devotee of Sigmar.
  • Talabec: Duke Ludwig XII, ruling from Talabheim.

This is a political map for the earlier setting, not a list of the rulers in every later Warhammer publication. The familiar provincial names do not all represent independent blocs at this point. A reader comparing two maps should first compare the dates and campaigns they depict.

Armies of towns and provinces[edit]

State Troops and State Missile Troops form recognizable parts of an Imperial army, alongside knights, artillery and machines such as the Steam Tank. The 2024 range preview also presents characters, engineers and religious figures, showing how a force can combine regional soldiers with specialist support.[3]

For a collection, choosing a town or province gives a useful starting identity. Decide what its regiments share in their colours, banners and basing before expanding into every available kind of specialist. A political bloc can contain several local traditions, so a campaign army need not make every regiment look identical.

Magic before the Colleges[edit]

Magic is present, but the later Colleges of Magic have not yet been established. The studio describes Battle Wizards, Elementalists and Necromancers as examples of traditions before that organized system of teaching. Their acceptance varies between regions and religious cultures.[1]

Earlier history, later consequences[edit]

The setting precedes the Great War Against Chaos and the Siege of Praag. Magnus's eventual unification of the Empire belongs to the later events towards which this period leads.[2] Keep that sequence in mind when following character links: a famous Imperial figure from a later era is not automatically active in an Old World campaign.

Empire of Man wallpapersFree 4K, HD, and phone downloads of the faction artwork.

Units

Characters

Subfactions

Sources & further reading

  1. Old World Almanack: What's up with the Empire of Man?. Warhammer Community, , The lore and The wizards: Anarchy, regional identity and magic before the Colleges. Accessed .Official source checked during the 2026-09-29 assisted audit; whole-page human review pending.
  2. Old World Development Diary: Explore the war torn lands of the World-that-Was. Warhammer Community, , Anarchy in the Empire, the four claimants and the period before the Great War. Accessed .Official source checked during the 2026-09-29 assisted audit; whole-page human review pending.
  3. World Championships Preview: The Empire of Man is united in war. Warhammer Community, , State troops, cavalry, artillery and specialist models; publication-era range preview. Accessed .Official source checked during the 2026-09-29 assisted audit; whole-page human review pending.

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