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Empire of Man

Sigmar's mortal nation — a fractious patchwork of feuding provinces bound together by faith, steel, and gunpowder into the great bulwark between the Old World and the dark.

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Two and a half thousand years ago, the lands between the World's Edge Mountains and the Sea of Claws were a scatter of warring human tribes, prey to greenskins and worse. One man changed that. Sigmar Heldenhammer, chieftain's son of the Unberogen, united the tribes by oath, marriage, and hammer-blow, sealed an alliance with the dwarfs that endures to this day, and broke the greenskin hordes at Black Fire Pass with the runehammer Ghal Maraz singing in his fist. He ruled for fifty years, then set down his crown, walked east alone, and passed out of history into godhood. The nation he left behind refused to bury him — it enthroned him in heaven instead, and the Empire of Man has marched beneath the sign of his hammer ever since.

What Sigmar built, faith, steel, and gunpowder now sustain. Faith: the warrior-priests of the Cult of Sigmar swing their hammers in the front rank beside the men they bless, and the Grand Theogonist can raise a crusade with a word. Steel: the state regiments, province by province, drill common men — millers, coopers, ploughboys — into lines that hold against horrors no sane man should face for a soldier's wage. Gunpowder: from the cannon-foundries of Nuln and the workshops of the Imperial Engineers comes the Empire's great heresy against the old order of the world, the proposition that a farmer's son with a handgun is the equal of anything with claws. Add the eight Colleges of Magic, founded in desperation during the Great War Against Chaos and tolerated warily ever since, and the Empire fields the strangest arsenal in the Old World: prayer, pike, powder, and sorcery marching in the same column.

It should not hold together, and often it barely does. The Empire is not one realm but a bickering confederation of great provinces — Reikland, Middenland, Averland, Stirland, and their peers — each ruled by an Elector Count with a runefang at his hip, an army at his back, and a shelf of grudges older than most kingdoms. The counts elect the Emperor and never let him forget it. Middenheim's wolf-cult scorns Altdorf's hammer-cult, coin quarrels with pedigree, and provinces have gone to war over rivers, brides, and insults three generations stale. Yet this fractiousness is the Empire's strange strength: a nation of rivals is a nation of armies, and when the Emperor's call goes out against a common foe, the feuds are set down with unsettling speed. The counts know a truth their enemies keep missing — the argument only continues if the Empire survives to have it.

And the enemies always come. Chaos marauders pour down from the north when the Dark Gods stir; beastmen breed in the forests that press against every town wall; the dead of Sylvania do not stay buried; greenskins hammer the mountain passes; and beneath the streets, things officially declared not to exist gnaw at the Empire's foundations. Every power that would end the world of men must first break the Empire of Man, and so far nothing has. It is the anvil on which the fate of the Old World is hammered — scorched, dented, ringing from blow after blow, and unbroken. The Empire does not win every battle. It does something harder: it is still standing when the smoke clears, every single time.

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