If any Plague Company captures the essence of the Legion's reputation, it is the Inexorable. These warriors take the Death Guard doctrine of endurance to its ultimate conclusion, drilling relentlessly in the art of the unstoppable advance. They do not seek elegant victories or clever manoeuvres; they seek only to reach the enemy and to still be standing when the enemy is not.
The Inexorable excel at siege warfare, where their bottomless resilience turns the grinding attrition of a protracted assault into a certainty. Enemy commanders learn to dread the sight of their approach: a slow, silent wall of corroded ceramite that shrugs off artillery, walks through minefields, and closes the distance no matter the cost. Wounds that would fell a mortal army in an afternoon barely slow this Company, and its warriors feel neither the fear nor the exhaustion that would break lesser troops. The Inexorable simply keep coming, hour after hour, day after day, until the walls fall and the defenders are overrun by an enemy that could not be stopped and would not tire.
Death Guard
Order of battle
The The Inexorable field the units of the Death Guard — a detachment from the roster:
Kindred formations
Other Death Guard formations
The FerrymenAlso called the Brethren of the Fly, the Ferrymen are the Sixth Plague Company and wardens of the Death Guard's rotting armadas. They ply the void between dying worlds, boarding and claiming new vessels for the Plague Fleets even as the parasite they name the Droning festers in their ranks.
The HarbingersThe First Plague Company and the vanguard of the Legion, the Harbingers are those who arrive before the war truly begins. They are seeders of pestilence and heralds of ruin, slipping onto doomed worlds to spread contagion long before the main host makes planetfall. By the time defenders realise a Death Guard invasion is underway, the Harbingers have already ensured the outcome.
The Mouth of NurgleA Plague Company defined by voracious, all-consuming appetite, the Mouth of Nurgle exists to devour. Its warriors fall upon besieged worlds like locusts, stripping them of resources, life, and hope, and rendering everything down into raw material for the Grandfather's garden. Where they pass, little is left but ruin, rot, and the buzzing of flies.
The PoxmongersThe Poxmongers are the Fifth Plague Company of the Death Guard, artificers of ruin who march to war behind a groaning host of daemon engines. Where they pass, the sky chokes with exhaust and the ground trembles beneath rusting tracks, every machine a shrine to Nurgle's ceaseless labour.