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Mortal Realm

Chamon, the Realm of Metal

Chamon, the Realm of Metal, is a heavy world of quicksilver seas and floating sky-forges where duardin ambition and the sorcery of Tzeentch contest endless transmutation.

Astrography

Anvalor, the Anvil CityAnvilgardAqshy, the Realm of FireAzyr, the Realm of HeavensAzyrheim, the Eternal CityBarak-Nar, the City of the First DawnBrightspearCarngrad, the Chaos-HoldChamon, the Realm of MetalDraconiumExcelsisGhur, the Realm of BeastsGhyran, the Realm of LifeGlymmsforge, the City of LightGreywater FastnessHallowheartHammerhal, the Twin-Tailed CityHar Kuron, the Shadow-TempleHysh, the Realm of LightLethisMisthåvnNagashizzarNulahmia, the Mortis PalaceSettler's Gain, the Jade CityShyish, the Realm of DeathTempest's EyeThe Eightpoints, the Gateway RealmThe Great Parch, Heartland of FireThe Living CityThe Phoenicium, City of the Reborn FlameThe Seven WordsThe Sigmarabulum, Ring of the HeavensThe Ten Paradises of HyshUlgu, the Realm of ShadowVindicarumXintil, the City of Automata

Chamon, the Realm of Metal, is a dense and heavy world of quicksilver seas, alchemical skies, and landscapes that transmute themselves from one substance to another. Here the laws of matter are fluid: iron flows like water, mountains rust to powder, and rivers of molten gold wind between plateaus of living brass. It is a realm of weight, permanence, and endless transformation all at once.

The magic of Chamon is the amber-and-gold lore of transmutation, and it has made the realm a place of relentless invention and ambition. Great civilisations of duardin and men raised sky-forges and floating citadels here, mining boundless metals and bending the realm's alchemy to their designs, for in Chamon wealth is not merely found but can be made.

Chief among its masters are the Kharadron Overlords, sky-duardin whose aether-fleets ply the metal clouds in search of profit and precious aether-gold, ruling their skyports by ledger and cannon alike. Deeper down, the Fyreslayers delve for ur-gold, the divine metal of their shattered god, selling their axes to any who can meet the price. Between these powers scheme guilds of alchemists, mercantile city-states, and the secretive collegia of the gold wizards, all of them hungry to unlock the deeper mysteries of transmutation and to hoard the rare metals upon which the realm's every fortune turns, for nowhere in the Mortal Realms is invention so prized, nor so swiftly stolen.

Yet Chamon's very mutability makes it treacherous, and the Changer of Ways covets it above measure. The Disciples of Tzeentch work their sorceries to warp the realm's alchemy toward chaos and unmaking, so that Chamon remains bitterly contested, a realm where fortunes and empires are forged and dissolved with equal ease, and nothing keeps its shape for long.