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City-state

Misthåvn

A drowned aelven port hidden in the shadow-mists of Ulgu, ruled by smugglers, exiles, and the outcast kin of the deep-sea aelves.

Astrography

Anvalor, the Anvil CityAnvilgardAqshy, the Realm of FireAzyr, the Realm of HeavensAzyrheim, the Eternal CityBarak-Nar, the City of the First DawnBrightspearCarngrad, the Chaos-HoldChamon, the Realm of MetalDraconiumExcelsisGhur, the Realm of BeastsGhyran, the Realm of LifeGlymmsforge, the City of LightGreywater FastnessHallowheartHammerhal, the Twin-Tailed CityHar Kuron, the Shadow-TempleHysh, the Realm of LightLethisMisthåvnNagashizzarNulahmia, the Mortis PalaceSettler's Gain, the Jade CityShyish, the Realm of DeathTempest's EyeThe Eightpoints, the Gateway RealmThe Great Parch, Heartland of FireThe Living CityThe Phoenicium, City of the Reborn FlameThe Seven WordsThe Sigmarabulum, Ring of the HeavensThe Ten Paradises of HyshUlgu, the Realm of ShadowVindicarumXintil, the City of Automata

Lost within the grey murk of the Realm of Shadow lies Misthåvn, a sunken and lawless port that appears on no honest chart. Half-drowned and shrouded in perpetual fog, it is a haven for the discarded and the damned, chief among them the exiled kindreds of the Idoneth Deepkin, those cast out from the enclaves of the deep for crimes their soul-hungry cousins would not name aloud.

Here among the flooded streets and barnacled towers, no law holds but the sharpness of one's blade and the depth of one's purse. Smugglers, pirates, and soul-traffickers ply their trades in the mist, and the Idoneth exiles hunt the spirits of the desperate to sustain the flicker of life within them. It is said the city itself drifts, never quite in the same place twice, hidden by the treacherous magic of Ulgu from those who would seek to burn it down.

Misthåvn keeps its secrets jealously, for secrets are its only true currency. Deals struck here are sealed in shadow and broken as easily; a name spoken in the wrong tavern can vanish a soul into the black water forever. Even the enclave-lords of the deep tolerate the port's existence, for it is useful to have a place beyond all reckoning where the unspeakable may be arranged. In the drowned dark of the Mistlands, everything is for sale, and everyone is prey.