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Mortal Realm

Aqshy, the Realm of Fire

Aqshy, the Realm of Fire, is the most tempestuous of the Mortal Realms, a scorched land of burning seas and iron cities where courage and fury are forged like blades.

Astrography

Anvalor, the Anvil CityAnvilgardAqshy, the Realm of FireAzyr, the Realm of HeavensAzyrheim, the Eternal CityBarak-Nar, the City of the First DawnBrightspearCarngrad, the Chaos-HoldChamon, the Realm of MetalDraconiumExcelsisGhur, the Realm of BeastsGhyran, the Realm of LifeGlymmsforge, the City of LightGreywater FastnessHallowheartHammerhal, the Twin-Tailed CityHar Kuron, the Shadow-TempleHysh, the Realm of LightLethisMisthåvnNagashizzarNulahmia, the Mortis PalaceSettler's Gain, the Jade CityShyish, the Realm of DeathTempest's EyeThe Eightpoints, the Gateway RealmThe Great Parch, Heartland of FireThe Living CityThe Phoenicium, City of the Reborn FlameThe Seven WordsThe Sigmarabulum, Ring of the HeavensThe Ten Paradises of HyshUlgu, the Realm of ShadowVindicarumXintil, the City of Automata

Aqshy, the Realm of Fire, is the most passionate and tempestuous of the eight Mortal Realms, a land where the very air shimmers with heat and every horizon glows like a forge at dusk. Its aetheric magic kindles courage, ardour, and fury in equal measure, so that even the meekest heart beats bolder here while the cruel are stoked toward atrocity.

The realm's heart is the Great Parch, a continent of cracked plains, smoking volcanoes, and cities carved from black basalt. Rivers of molten rock thread the Flamescar Plateau, burning seas break upon shores of glass, and clean water is rarer than gold, for the precious Aqua Ghyranis is currency, and men wage whole wars over a single wellspring or a working realmgate.

In the Age of Myth, Sigmar and the smith-god Grungni raised gleaming kingdoms across the Parch, but the Age of Chaos saw them drowned in blood when the Blades of Khorne claimed the realm's fire for their Skull Throne. For long centuries Aqshy was one unbroken killing-ground, its peoples enslaved or butchered upon a thousand brass altars. Even the mightiest realm-cities, their walls raised to withstand siege and firestorm alike, were toppled into slag, and the survivors scattered into the ash-wastes to eke out desperate lives as raiders, mercenaries, and slaves beneath the lash of the Blood God's champions.

The tide turned when the Stormcast Eternals fell from the heavens in storm and lightning to prise open the realm's sealed gates. Now Aqshy is fiercely contested: the free cities press outward from their basalt walls, reclaiming ash-choked ruins mile by bitter mile, while daemons, orruk hordes, and ravening beasts dispute every step. It remains a crucible that rewards the bold and burns away the timid.