Barak-Zilfin, the Windswept City, breeds the finest aeronauts in the Mortal Realms, and its captains would be the first to tell you so. Perched where the high winds run fastest and fiercest, the port has raised generations of sky-sailors who read weather the way an Aether-Khemist reads a ledger — sensing the coming squall, the hidden updraught, the current that will carry a hull a hundred leagues before rivals have cast off their moorings.
From that intimacy with the sky they coax speed and grace that other ports flatly declare impossible, threading gunhaulers through storm-fronts and skimming ironclads along wind-lanes no chart records. Where Barak-Nar trusts to engineering and Barak-Urbaz to the ledger, Barak-Zilfin trusts to seamanship, and its light, fleet vessels are prized above all for scouting, raiding, and the sudden strike from an unlooked-for quarter. When the great combined fleets muster for war, it is almost always a Barak-Zilfin navigator who is asked to find the way.
Within the Kharadron Overlords, Barak-Zilfin is the master mariner — the port that holds no monopoly on gold or law, only on the wind itself, and needs no other to keep its place among the greatest names aloft.
Kharadron Overlords
Order of battle
The Barak-Zilfin field the units of the Kharadron Overlords — a detachment from the roster:
Kindred formations
Other Kharadron Overlords formations
Barak-NarThe greatest of the sky-ports and the seat of Kharadron science, Barak-Nar holds more Geldraad seats than any rival and never lets them forget it. Its people prize reason, progress, and achievement above all — magic is distrusted, tradition is negotiable, and the only ancestor worth venerating is the one who filed the patent. Its fleets are the proof of its philosophy: the largest, the newest, and the most profitable in the skies.
Barak-ThryngThe most stubborn of the sky-ports, Barak-Thryng never quite signed away its ancestors. Its people keep the old grudges, honour the old gods in defiance of polite Kharadron opinion, and hold every contract to the letter with a patience that outlasts empires. Other ports call them backward; Thryngsons reply that a people who forget where they came from will not much care where they fall.
Barak-UrbazThe Market City is the merchant heart of the Kharadron empire, where anything in the realms can be bought, sold, or profitably arbitraged. Its Aether-Khemists are acknowledged as the finest refiners aloft, wringing dividends from seams other ports would write off, and its docks welcome traders no other duardin would tolerate. In Barak-Urbaz the Code is less a law than an art form.