Eataine is the richest of Ulthuan's ten kingdoms and the beating heart of asur sea-power, and its capital, Lothern, is the greatest harbour the world has ever seen. Guarding the sole sea-gate into the Inner Sea stands the Emerald Gate, a fortress of impossible scale through which pass the war-fleets that police ten thousand miles of ocean and the merchant argosies that make the kingdom fat. Within Lothern's marble halls sits the Phoenix King himself, and upon its quays the trade of a hundred distant shores is unloaded amid a dozen tongues heard before the morning is out.
Here the golden age of the asur still burns at its brightest — or seems to. The towers gleam, the fleets ride at anchor mast beyond mast, and the merchant princes of Eataine will tell any who ask, and many who do not, that talk of the elves' long decline is merely the muttering of dour northern kingdoms with no head for commerce. Perhaps they even believe it. But every crowded berth and glittering court rests upon the same cruel arithmetic that thins all the asur: a people too few and too slow to breed, holding too long a wall. Eataine's answer is to shine so brilliantly that no one, itself least of all, need look too closely at the dark that gathers beyond the reach of the lamplight.
High Elf Realms
Order of battle
The Eataine field the units of the High Elf Realms — a detachment from the roster:
Kindred formations
Other High Elf Realms formations
CaledorThe kingdom of the dragon princes, raised along the volcanic spine of southern Ulthuan where the great drakes sleep beneath fire-mountains. Its knights ride to war in armour forged in dragonflame, heirs of the Dragontamer who wove the Great Vortex, and their pride is the oldest and hottest in Ulthuan. Fewer dragons wake with each passing century, and no prince of Caledor will say aloud what that silence means.
ChraceThe wild northern march of Ulthuan, a kingdom of hunters and axemen whose high passes stand between the heartlands and the raiders out of Naggaroth. Chracians are the least courtly of the asur and the first to bleed for them; since hunters of Chrace saved the second Phoenix King from assassins, the lion-cloaked axemen of this land have stood closest to every throne.
SapheryThe kingdom of magic, where the White Tower of Hoeth rises like a needle of moonlight above enchanted meadows. Here the Loremasters keep the deep arts of the asur — vortex-lore, the old wards, an age's worth of hoarded theory — and the Swordmasters guard the stairways with blades faster than thought. Saphery's power is quiet, and Ulthuan's enemies have learned to fear the quiet.