Chrace is the wild northern march of Ulthuan, a rugged kingdom of forested slopes and high, cold passes that stand between the golden heartlands and the raiders who come south out of Naggaroth. It is the least courtly of all the asur realms, a country of hunters, woodsmen, and axemen who have neither the leisure nor the patience for the silken manners of Lothern or Saphery. Chracians speak plainly, hunt the great white lions of their mountains as a rite of passage into manhood, and reckon a clean kill and a kept oath worth far more than any pedigree.
They are also the first of the asur to bleed. Every druchii raid and every dark thing that creeps down from the north strikes the passes of Chrace before it reaches the softer kingdoms beyond, and the Chracians have held that hard threshold, uncomplaining, since before the White Lions were first named. It was hunters of this land who cut their way through a druchii ambush to save the second Phoenix King, and their lion-cloaked descendants have stood closest to the throne ever since — bodyguards to kings who trust them for the plain reason that they cannot be flattered or bought. In the long twilight of the elves, Chrace is the blunt, unbending edge on which the whole bright kingdom leans, and too seldom troubles to thank.
High Elf Realms
Order of battle
The Chrace field the units of the High Elf Realms — a detachment from the roster:
Kindred formations
Other High Elf Realms formations
CaledorThe kingdom of the dragon princes, raised along the volcanic spine of southern Ulthuan where the great drakes sleep beneath fire-mountains. Its knights ride to war in armour forged in dragonflame, heirs of the Dragontamer who wove the Great Vortex, and their pride is the oldest and hottest in Ulthuan. Fewer dragons wake with each passing century, and no prince of Caledor will say aloud what that silence means.
EataineThe richest of the ten kingdoms and the heart of asur sea-power, whose capital Lothern is the greatest harbour in the world. Through the Emerald Gate pass the fleets that police ten thousand miles of ocean, and in Lothern's marble court sits the Phoenix King himself. Eataine is where Ulthuan's golden age still burns brightest — and where its merchant princes insist it is not fading at all.
SapheryThe kingdom of magic, where the White Tower of Hoeth rises like a needle of moonlight above enchanted meadows. Here the Loremasters keep the deep arts of the asur — vortex-lore, the old wards, an age's worth of hoarded theory — and the Swordmasters guard the stairways with blades faster than thought. Saphery's power is quiet, and Ulthuan's enemies have learned to fear the quiet.