When a court's dream demands errantry — a dragon to slay, an insult to answer, a distant lord to summon — the Morbheg Knights ride out. Their mounts are morbhegs, bounding nocturnal carrion-beasts that cover ground in unsettling leaps, though the knights upon their backs perceive only noble destriers caparisoned in their lord's colors.
They keep the old codes with heartbreaking care: favors tied at the wrist, oaths sworn by moonlight, quarter offered to worthy foes. The offer is sincere. But a Morbheg lance is sharpened bone driven home at full charge, and the knights' definition of dragon stretches to include caravans, patrols, and villages that light their fires too boldly on the edge of a court's imagined demesne.