Not every war of the Blood God is simple slaughter; some are matters of debt. The Reapers of Vengeance are the slaughterhost loosed when an offence has been given to Khorne himself — a kill stolen from his tally, an oath sworn in his name and broken, a coward who fled a battle owed to him in blood. Where other hosts kill for the joy of it, the Reapers kill to collect, and they do not stop until the ledger of skulls is balanced to the last head.
Theirs is a daemon-heavy host, thick with bloodletters and the baying flesh hounds that never lose a scent, for the quarry of a vengeance-war seldom wishes to be found. Sorcerers earn a particular loathing — those who cheat with spellcraft the honest death Khorne demands, or snatch kills the Blood God marked as his own. Such prey the Reapers hunt across realms, appearing without herald at the gates of whatever refuge the guilty believed secure. When the debt is paid the host withdraws as abruptly as it came, indifferent to the wider war left half-fought behind it. This makes them an unnerving ally at best, for they cannot be bought, redirected, or reasoned with — they come for one thing, take it, and leave a name struck from the Blood God's grudge.
Blades of Khorne
Order of battle
The Reapers of Vengeance field the units of the Blades of Khorne — a detachment from the roster:
Kindred formations
Other Blades of Khorne formations
The BloodlordsA daemon slaughterhost obsessed with quality over quantity: the Bloodlords hunt the champions, monsters, and heroes of the realms, for only the mightiest skulls are fit to crown the Blood God's mountain. Lesser foes are cut aside merely to clear the path to a worthy kill.
The GoretideThe vast mortal horde of Korghos Khul, which drowned the kingdoms of Aqshy's Great Parch during the Age of Chaos and has never stopped marching. Clad in rust-red plate, the Goretide advances like a wound that will not close, driven onward by their master's hunt for the one skull denied him.
The Skullfiend TribeHeadhunters of the Bloodbound, for whom the taking of skulls is craft, currency, and creed alike. Every warrior of the Skullfiend Tribe competes to heap the highest tally before their god, and their camps bristle with trophy-racks that creak beneath the weight of their devotion.