The Goretide is less an army than an avalanche of red iron, the vast mortal horde raised by Korghos Khul when he set out to drown the Great Parch of Aqshy in blood. Through the long night of the Age of Chaos it did precisely that, toppling kingdom after kingdom of the Fire Realm until scarcely a free banner remained — and when the killing was done, the Goretide did not disband. It never has. It simply marches on from one slaughter to the next, a horde that treats peace as a wound waiting to be reopened.
Its warriors are clad in plate the colour of dried blood and old rust, advancing in numbers that grind lesser hosts beneath sheer weight of axes. Yet for all its size the horde is animated by a single obsession, and that obsession is its master's. Korghos Khul hunts one skull above all others — the skull he believes would complete his tally and raise him beyond mortality — and the Goretide is the instrument of that hunt, a whole nation of killers hurled across the realms after one denied prize. Those who face it describe a thing that cannot be discouraged: break its front and another rank of red iron steps over the dead; kill its champions and Khul's brand marks new ones by nightfall. It is a wound that will not close, walking.
Blades of Khorne
Order of battle
The The Goretide field the units of the Blades of Khorne — a detachment from the roster:
Kindred formations
Other Blades of Khorne formations
Reapers of VengeanceKhorne's own executioners — a daemon-heavy slaughterhost loosed upon those who have personally offended the Blood God, from oathbreakers to sorcerers who dare steal kills owed to his tally. The Reapers descend without warning and withdraw only when the debt has been paid in heads.
The BloodlordsA daemon slaughterhost obsessed with quality over quantity: the Bloodlords hunt the champions, monsters, and heroes of the realms, for only the mightiest skulls are fit to crown the Blood God's mountain. Lesser foes are cut aside merely to clear the path to a worthy kill.
The Skullfiend TribeHeadhunters of the Bloodbound, for whom the taking of skulls is craft, currency, and creed alike. Every warrior of the Skullfiend Tribe competes to heap the highest tally before their god, and their camps bristle with trophy-racks that creak beneath the weight of their devotion.