At the pinnacle of Tzaangor society stand the Shamans, oracles and prophets in whom devotion to Tzeentch has kindled a share of his sorcerous power. Borne aloft on Discs of Tzeentch, they lead their fellow beastmen not merely as commanders but as high priests, screeching prophecies and revelations that the lesser Tzaangors receive as holy writ and follow into the fires of war.
A Shaman is a potent psyker, and in battle he turns the raw energies of the Warp against the foe, hurling coruscating change-fire and warping flesh and fate alike with a gesture. His visions guide the beastmen's assaults, and his blessings lend their crude weapons an edge of the uncanny. To the Tzaangors he is the voice of the Architect of Fate made manifest, the nearest thing their kind possess to a sorcerer-lord of their own blood.
It is with the Shamans that the Thousand Sons themselves treat when they would bind Tzaangor covens to their purpose. Yet the sorcerers of the Legion strike such bargains warily, for a Tzaangor Shaman is no mere servant. His devotion runs to Tzeentch alone, and he serves the schemes of the Changer above any pact, so that the aid he offers may prove, in the fullness of some greater design, to be the very undoing of those who thought to command him.