The Munificent Wanderers are daemons on pilgrimage, and the gift they carry from door to door is plague. They roam the Mortal Realms on endless missionary circuits, droning hymns of welcome as they come, and they believe with the whole of their rotten hearts that they perform an act of charity. To the Wanderers, contagion is not cruelty but generosity — the Grandfather's own abundance, freely shared with any who will receive it, and pressed with special insistence upon those who will not.
For it is the refusers who most trouble a Wanderer's conscience. That a mortal might shut his gates against Nurgle's love strikes the daemons as a tragedy to be gently corrected, not an insult to be avenged. So they linger where they are least welcome, patient and beaming, spreading their sacraments through the wells and the winds until the whole region is blessed whether it consented or no. There is no malice in them, and that is precisely what makes them so appalling to face: an enemy who hates can be understood, but the Munificent Wanderers only pity, and their pity is inexhaustible. They will follow the fleeing across a realm to press upon them a kindness they never asked for, serene in the knowledge that in time, as all things must, even the most stubborn will come to bloom.
Maggotkin of Nurgle
Order of battle
The Munificent Wanderers field the units of the Maggotkin of Nurgle — a detachment from the roster:
Kindred formations
Other Maggotkin of Nurgle formations
Blessed SonsMortal Rotbringers utterly convinced that every boil and fever is a promotion, the Blessed Sons parade their afflictions like medals. They feel no pain, fear no death, and take offence at nothing in the realms except a cure.
Drowned MenGutrot Spume's sea-rotted reavers — a fleet of barnacled hulks that slide out of fog banks with sails full of flies. The Drowned Men strike where no army stands ready, smother coastal cities in rot, and are gone with the tide, leaving harbours where the water itself has sickened.
The BefouledWhere other legions attack peoples, the Befouled attack places. They are methodical desecrators who poison wells, sour soil, and rot the roots of the world so the Garden can push through — annexing whole valleys for Nurgle's realm one blighted spring at a time.