The Great Nation of Iliatha is built upon a single uncanny gift: its aelves are born twinned, two souls kindled together and bound so closely that each is only ever half of a greater whole. From that bond Iliatha has made an army that moves as one creature wearing many bodies. Its Vanari regiments are the most flawlessly drilled in all of Hysh, every pike levelled and every arrow loosed in an eerie unison that seems less like discipline than a single mind commanding a hundred hands.
Such perfection is bought at a terrible price. When one twin falls, the other does not merely grieve — it fights on with half a soul, incomplete for the rest of its long existence, a living wound in the shape of an aelf. Iliatha honours these bereaved above all others and forgets none of its dead, keeping their names and soul-songs in halls of remembrance that grow only longer with the centuries. To the nation, memory is not sentiment but obligation.
Within the Lumineth Realm-lords, Iliatha embodies the ideal of perfected unity — the proof that aelvenkind might act with a single will. It also embodies the cost, for no nation understands better that oneness, once broken, can never wholly be made whole again.
Lumineth Realm-lords
Order of battle
The Iliatha field the units of the Lumineth Realm-lords — a detachment from the roster:
Kindred formations
Other Lumineth Realm-lords formations
SyarThe nation of makers, whose forges work sunmetal and aetherquartz into wargear that other Great Nations treat as relics. Syar answered the shame of the Spirefall with craft, hammering grief into beauty until its armies gleam like walking reliquaries. To carry a Syari blade is to carry an apology centuries in the polishing.
YmetricaThe mountain nation of Hysh, whose white peaks hold the greatest temples of the Alarith. Ymetrica prizes endurance over brilliance — near heresy among Lumineth — and its stone-bonded warriors are the anvil on which invasions of the Ten Paradises break. Even its Vanari fight like the mountain: last to move, and impossible to move through.
ZaitrecThe nation of mages, marked with the lunar rune of Celennar and favored by Teclis himself. In Zaitrec even the common soldiery study the aetheric arts, and its Scinari are the finest battle-mages of the Ten Paradises. The other nations mutter that Zaitrec shines a little too brightly; Zaitrec serenely agrees.