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Troggherds

Lumbering congregations of troggoths (stony Rockguts, reeking Fellwaters and cavernous Dankholds) that drift after the Bad Moon's gloom by pure instinct. A troggherd fears nothing, remembers nothing, and regrows anything cut off it. The grots trailing behind consider themselves its clergy; the troggoths have not noticed them.

Last modified: July 12, 2026

A Troggherd is less a warband than a slow geological event: a congregation of troggoths set drifting beneath the Bad Moon's gloom by an instinct none of them could name, were any capable of naming anything. Stony Rockguts, reeking Fellwaters, cavernous Dankholds tall as siege-towers. All lumber the same vague direction, following the moonlight as tides follow a colder, higher stone.

The troggoth is a creature of magnificent simplicity. It fears nothing, for fear requires imagining an outcome; it remembers nothing, for memory requires caring what happened; and it regrows nearly anything hacked or blasted from its body while chewing placidly on the warrior who made the wound. An enemy can win a battle against a troggherd all afternoon and find, by dusk, that they are still coming.

Around this shambling core the grots gather, as grots always do near anything large and violent, and appoint themselves its clergy, herding, coaxing, and reading the troggoths' gurgles as holy pronouncement. The troggoths have not noticed the grots and never will. To the Gloomspite the misunderstanding works perfectly: the little folk get living battering-rams, and the Bad Moon gains a congregation too stupid to ever lose its faith.

Order of battle

The Troggherds field the units of the Gloomspite Gitz, a detachment from the roster:

Other Gloomspite Gitz formations

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