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The Era of the Beast

The Era of the Beast

The freeing of the god Kragnos woke the wild heart of the realms, unleashing an age of monsters, migrations and unrelenting destruction.

With the shattering of the old alliances came The Era of the Beast, an age announced by the breaking of an ancient prison and the bellow of a god thought long dead. When Kragnos, the End of Empires, was freed from the tomb that had held him since the Age of Myth, the wild heart of the realms began to beat again.

The war-realm of Ghur — a living wilderness that hungers like a beast — grew ever more savage, and the Orruk Warclans answered its call with the greatest Waaaghs in memory. Kragnos rampaged into the mortal cities at the head of a destructive tide, and even the walls of great Excelsis trembled. Herds of monsters migrated across whole realms, and the living wilds spread their roots into lands that had been proud cities a season before. Where the earlier ages had pitted Order against Chaos, now a third power rose: raw, unthinking destruction that cared nothing for gods or thrones.

Sigmar's Stormcast Eternals found themselves on the back foot once more, defending the free cities against monsters, Sons of Behemat and greenskins who could not be reasoned with and would not stop. The free cities threw up ever-higher walls, yet stone meant little to a beast vast enough to step across it. Chaos, too, reeled before the onslaught, for even Nagash and the Dark Gods found their careful schemes trampled beneath the endless migration.

The Era of the Beast turned the realms wild again, stripping away the certainties of civilization and reminding every faction that the Mortal Realms were never truly tamed. It is the age in which the setting's present unfolds — a time of monsters, migrations and desperate last stands, with the outcome of the great story still hanging in the balance.