The saga that loremasters call Broken Realms was a season of betrayals, a chain of wars in which the great powers of the realms turned upon one another and nothing emerged unchanged. It began when Teclis, god of light, moved against the Undying King, and ended with the very shape of the pantheon rewritten.
Nagash sought to bind all death and magic to his will, only to be undone by former servants; the Daughters of Khaine were led ever deeper into their mistress's designs; and the shadow-goddess Morathi seized her long-plotted apotheosis, ascending to true godhood atop a mountain of schemes and corpses. Through it all wove Be'lakor, the first daemon prince, threading his patient treachery into every faction's plans. Even the Kharadron sky-ports and the reclusive Lumineth were dragged into the reckoning, for no throne stood far enough from Shyish to stay clean of it.
City by city, alliance by alliance, the fragile order of the realms came apart. Kharadron admirals, Stormcast Eternals and the free peoples found themselves fighting on shifting ground, unsure which god's ambition they truly served. Betrayal answered betrayal so swiftly that no alliance could be trusted to last a single campaign, and the certainties won in the early years of the reconquest dissolved as new powers rose to claim their place.
Broken Realms was the great pivot of the Age of Sigmar's middle years — the moment the story stopped being a simple war of Order against Chaos and became something stranger, a many-sided struggle between gods each pursuing their own vision of dominion. The gods themselves learned that they, too, could bleed, and the wreckage the season left behind set the stage for the age of beasts to come.