The daemon legions of Tzeentch are the most alien and unsettling of the Chaos hosts, an ever-shifting phantasmagoria of colour, flame, and impossible geometry that serves the Changer of the Ways. Tzeentch is the god of magic, ambition, and endless intrigue, and his daemons are woven from raw sorcery — creatures of pure change whose forms flow and flicker and never quite settle, blazing with the multicoloured fire of the aethyr. To face them is to fight a nightmare that keeps rewriting its own rules.
Foremost among them are the Pink Horrors, gibbering, cackling things that hurl bolts of sorcerous flame and split into shrieking Blue Horrors when struck down, so that killing one only makes two. Above them soar the Lords of Change, towering avian greater daemons of terrible cunning who read the threads of fate and twist them to their master's design. A Tzeentchian host rarely fights a straightforward battle; it is instead a single move in a scheme so vast and convoluted that not even the daemons enacting it fully grasp its end. Victory and defeat alike may be exactly what the Changer intended — for with Tzeentch, the plan is always deeper than it seems.
Daemons of Chaos
Order of battle
The Daemons of Tzeentch field the units of the Daemons of Chaos — a detachment from the roster:
Kindred formations
Other Daemons of Chaos formations
Daemons of KhorneThe martial legions of the Blood God — brazen killers who exist only to slaughter, disdaining sorcery and subtlety and measuring their worth solely in the blood they spill and the skulls they take.
Daemons of NurgleThe horribly cheerful legions of the Plague-Father — bloated, rotting, and swarming with disease, who advance at a slow inexorable shuffle and endure punishment that would banish any other daemon twice over.
Daemons of SlaaneshThe swift and beautiful legions of the Prince of Pleasure — seduction and cruelty made flesh, who move faster than the eye can follow and kill with the rapt attention of connoisseurs.