Clan Eshin came late out of the east, or so the burrow-tales insist, returning from some distant and unspoken exile with a discipline the rest of skavendom had never mastered: silence. Where their kin boast, screech, and betray one another at the top of their lungs, the killers of Eshin have made an art of the unheard footfall and the unseen blade. They are the under-empire's assassins, spies, and gutter runners, and they are for hire — provided the buyer never learns the name of the master he truly serves.
Eshin's agents answer only to their own shadowy hierarchy of Nightlords, whose purposes stay opaque even to the clans that pay for them. A warlord may purchase a single death and receive it flawlessly, never seeing how that death fits some larger design woven across a dozen strongholds at once. The clan trades not merely in murder but in the fear of it, and the mere rumour that Eshin has taken interest in a dispute has settled Council feuds before a throat was ever opened. This is the quiet paradox of the clan: in a race that treats treachery as its mother tongue, the deadliest of all is the one that keeps its mouth shut — for the knife that is never seen coming need never be paid for twice.
Skaven
Order of battle
The Clan Eshin field the units of the Skaven — a detachment from the roster:
Kindred formations
Other Skaven formations
Clan MoulderThe flesh-shapers of skavendom, whose packmasters and master moulders knead muscle, warpstone, and screaming vermin into living weapons. From their flesh-pit laboratories come giant rats, rat ogors, and stranger things, sold by the cage-load to the rest of the under-empire.
Clan PestilensFanatical plague-priests who worship the Great Horned Rat as the Great Corruptor and labor to smother the realms beneath the Great Plagues. Their frothing congregations of plague monks march behind censers of billowing filth, spreading contagion as weapon, sacrament, and prayer in one.
Clan SkryreThe warlock engineers of the under-empire, fusing dark sorcery with warpstone-fueled machinery into weapons that obliterate the enemy almost as often as the operator. Skryre workshops sell lightning cannons, poisoned-wind devices, and doomsday engines to every clan wealthy enough to pay — and keep the true horrors for themselves.