
The Old World · The order of battle
The Old World Units
Every catalogued unit across the The Old World factions — search by name, or filter by faction and battlefield role.
224 units · page 6 of 10
Special · InfantryKreml GuardKislevThe Tzar's own household warriors, grim veterans who defend the ruler of Kislev and the citadel at the realm's heart with two-handed axes.
Special · Monstrous InfantryKroxigorLizardmenHulking reptilian giants who haul the stone of the pyramids and shatter enemy ranks with mighty war-mauls.
Rare · MonsterLammasuChaos DwarfsA winged, idol-faced sorcery-beast that exhales a choking magical fog, prized by the sorcerer-prophets as a shield against enemy spells.
Fire Support · InfantryLeadbelchersOgre KingdomsOgres who fell in love with the noise, hip-firing colossal looted cannon packed with scrap, rock, and old coins in deafening gouts of shrapnel.
Elite · InfantryLongbeardsDwarfen Mountain HoldsThe eldest warriors of the hold, veterans of centuries of war who have seen it all done properly — and will tell you so — while holding a battle-line steadier than bedrock.
Rare · MonsterLord of ChangeDaemons of ChaosThe greatest daemon of Tzeentch — a towering avian sorcerer of terrible cunning who reads the threads of fate, wields devastating magic, and is always several moves ahead.
Battleline · InfantryLothern Sea GuardHigh Elf RealmsCitizen-marines of Ulthuan's greatest harbour, deadly with bow and spear alike, who crew the Phoenix King's fleets and hold the sea-walls of Lothern.
Artillery · War MachineMagma CannonChaos DwarfsA brutal war machine that vomits a torrent of molten rock across the field, immolating knights in their saddles and cooling over the dead like glass.
Core · Light CavalryMarauder HorsemenWarriors of ChaosOutriders of the horde on tough steppe ponies — scouts, raiders, and fire-setters who arrive a day ahead of the doom they announce.
Core · InfantryMen-at-ArmsKingdom of BretonniaThe peasant infantry of Bretonnia — polearm-carrying commoners who hold the line, dig the camps, and do the unglamorous dying that keeps the knighthood glorious.
Special · InfantryMinersDwarfen Mountain HoldsTough, pick-wielding tunnellers who burrow beneath the battlefield to erupt in the enemy's rear, often heralded by a blast of their own mining charges.
Elite · Monstrous InfantryMinotaursBeastmen BrayherdsBull-headed mountains of muscle and hunger whose charge caves in battle-lines — and whose feeding afterward empties them.
Core · Light CavalryMounted YeomenKingdom of BretonniaLowborn horsemen and huntsmen who scout the fields ahead of their lords' glorious charge — and are never, ever permitted to forget their place.
Cavalry · Monstrous CavalryMournfang CavalryOgre KingdomsTyrants and champions astride the great sabre-fanged predators of the deep caves — a charge that hits like a rockslide and eats what it knocks down.
Elite · Monstrous CavalryNecropolis KnightsTomb Kings of KhemriSkeletal champions mounted on great serpentine constructs of bronze — the most fearsome heavy cavalry the risen legions can bring to war.
Monster · Monstrous ConstructNecrosphinxTomb Kings of KhemriThe deadliest of the necrolith colossi — a winged horror of consecrated stone with decapitating blades, built to kill whatever the enemy holds largest.
Special · War BeastsNight Goblin Squig HerdOrc & Goblin TribesA bounding, gnashing mass of fungus-beasts that are mostly mouth, driven toward the enemy by nervous Night Goblins with pointed sticks.
Core · InfantryNight GoblinsOrc & Goblin TribesHooded tunnel-fighters of the deep mountains, marching beneath the leering Bad Moon with spears, nets, and whirling fanatics hidden in their ranks.
Core · InfantryNight RunnersSkavenRagged apprentices of Clan Eshin, sent skulking into battle to learn the assassin's trade with blade and throwing star, or die trying.
Special · InfantryNurglingsDaemons of ChaosGiggling little imps of Nurgle that swarm in squabbling piles, dragging warriors down beneath a tide of biting, disease-ridden bodies.
Troops · InfantryOgre BullsOgre KingdomsA wall of gut and muscle that walks forward and does not stop — the common ogre in his natural state of war, and the core of every tribe.
Special · CavalryOrc Boar BoyzOrc & Goblin TribesOrcs mounted on foul-tempered war boars, a tusked avalanche of muscle that hits far harder than any greenskin has a right to.
Special · ChariotOrc Boar ChariotOrc & Goblin TribesA crude war-cart of lashed timber and iron hauled by snorting war boars, built for the single purpose of smashing into something at speed.
Core · InfantryOrc BoyzOrc & Goblin TribesThe massed muscle of every Waaagh! — mobs of choppa-swinging orcs who count a day without a fight as a day wasted.