The Hung ride the bleak, wind-scoured country beneath the eastern Wastes, further into the shadow of the Dark Gods than any other mortal people care to dwell. That nearness has left its mark, quite literally: the Hung are a mutated folk, their bodies written over with the gifts of powers worshipped since before memory, and among them the strange and misshapen are honoured as touched rather than cast out. Where the Kurgan are proud, the Hung are watchful, hard-eyed, and sparing of speech.
Smaller and swifter than their Kurgan rivals, they make war as the poor and the cunning always have — not in glorious charges but in the bow-shot from cover, the snare across the trail, the ambush sprung at dawn on an exhausted foe. A Hung war-party is there and gone like a knife in the dark, and its riders think no worse of themselves for it, for only the dead care how a battle was won.
Their raids range across the world, from the marches of Kislev to the shadow of the Great Bastion that Cathay raised to keep them out. Against that wall they have thrown themselves for centuries, drawn always toward the plunder of the settled lands. When a great Kurgan conqueror rises they ride beneath his banner readily enough, then peel away with their share the moment the taking is done.
Warriors of Chaos
Order of battle
The The Hung field the units of the Warriors of Chaos — a detachment from the roster:
Kindred formations
Other Warriors of Chaos formations
Kurgan TribesHorse-lords of the boundless steppes east of the Worlds Edge Mountains, the most numerous by far of all the northern peoples. Ruled by their zars and counselled by shamans who read the gods' will in storm and entrail, the Kurgan gave the north its greatest conqueror — Asavar Kul, the Anointed, who bound all the tribes together for the Great War Against Chaos.
Norscan TribesReavers of the fjord-riven peninsula at the world's cold rim, where the aurora of the Wastes lights the winter sky and the gods feel close enough to touch. Norscan dragon-ships haunt every coastline from Erengrad to the Estalian capes, and their sagas measure a life in raids survived, monsters slain, and gifts the gods have seen fit to send back.