Ghur is the Realm of Beasts, a primal and ravenous world where survival is the only law and the land itself is a predator. Born of the amber wind of magic, its plains migrate like great herds, its mountains are the fossilised corpses of titans, and its canyons snap shut like jaws upon the unwary. Every rock, root and river seethes with a hunger that must be fed.
In such a crucible only the mighty flourish, and none thrive like the greenskins. The Orruk Warclans roam Ghur in vast, brawling Waaagh!s, worshipping raw strength and the thrill of the fight above all else. Their brutish empires rise and fall with the tides of violence, forever seeking a bigger foe to test their savagery against.
Mortals cling to existence in fortified holds and beast-hunting settlements, ever watchful of the wilderness pressing at their walls. The great city of Excelsis stands upon the coast of Thondia, harvesting prophetic glimmerings even as monsters lay siege to its gates. In Ghur there is no civilisation that is not also a fortress, no peace that is not merely the pause before the next hunt begins.