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Chaos Daemons · Formation

Daemons of Tzeentch

The Daemons of Tzeentch are living sorcery, capricious horrors of flame and prophecy who serve the Architect of Fate. They embody ambition, change, and the endless scheming of a god who plots ten thousand moves ahead. Their formations shift and split unpredictably, wreathed in coruscating warp-fire, and they wield magic as easily as breathing. To face them is to be ensnared in a plan whose purpose was decided long before the first shot was fired.

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The Daemons of Tzeentch are the most alien of the four hosts, for their master is the god of change itself, and change is woven into their very substance. Nothing about them is stable: their colours run and reform, their bodies split and multiply, and their intentions are impossible to predict because they are pawns in schemes of impossible complexity. Tzeentch is the Great Conspirator, and every daemon he sends into realspace serves some fragment of a plan spanning millennia.

The backbone of his legions are the pink horrors, cackling sorcerers who hurl warp-fire and divide into lesser forms when struck, along with the swift screamers and the towering lords of change who command from on high. Where other daemons rely on blade or blight, Tzeentch's servants weaponise fate, twisting probability and unleashing torrents of raw magic. They delight in the confusion they sow, and even their apparent defeats often prove to be moves in a longer game. An army that seems to have broken a Tzeentchian host may discover, too late, that its destruction was the plan all along.

Chaos Daemons

Order of battle

The Daemons of Tzeentch field the units of the Chaos Daemons — a detachment from the roster:

Kindred formations

Other Chaos Daemons formations