Numas was the granary of Nehekhara, spread across the wide plains where the river slowed and the good black soil ran for leagues. Its kings counted their wealth not in conquest but in harvests, herds, and the loyalty of the river-folk who worked the fields. Where Khemri built for glory and Mahrak for the gods, Numas built granaries, irrigation channels, and cart-roads — the quiet infrastructure of a kingdom that meant to eat well forever.
By the reckoning of the Tomb Kings, Numas woke gently, its monarchs more inclined to husbandry than to endless war. But gentleness in a risen god-king is a relative measure. Its skeletal legions still muster to sweep the dunes clear of tomb-robbers, and beneath the bleached banners its dead keep the kingdom's oldest habit: in the pale hours before dawn the fellahin of Numas walk out to the fields with sickle and hoe, and tend earth that has grown nothing in three thousand years.
They work the barren ground with the same unhurried care their living hands once gave it, waiting for a flood that will never come again. It is not madness exactly, but memory — the reflex of a people promised the harvest would go on forever, and never told, or unwilling to accept, that it has stopped.
Tomb Kings of Khemri
Order of battle
The Numas field the units of the Tomb Kings of Khemri — a detachment from the roster:
Kindred formations
Other Tomb Kings of Khemri formations
KhemriThe eternal city, first among the necropolises of Nehekhara and seat of the Great Pyramid, in whose shadow every other crown is a vassal's. Khemri's legions are the grandest in the Land of the Dead, marching beneath the standard of Settra himself, and its dust remembers being the center of the world. By decree of the King of Kings, it will be again.
LybarasCity of the High Queen, sacred to Asaph and rising from Nehekhara's eastern reaches. Lybaras stirs when vampires stir, for its serpent-crowned legions are bound to Khalida's long vengeance against the treachery of Lahmia. Its arrows are said to bite twice — once with bronze, once with the goddess's venom.
MahrakThe City of the Gods, holiest ground in all Nehekhara, where every temple of the great pantheon raised its spires and the priest-councils once held power enough to humble kings. Its awakened defenders are as much relic as army — guardian constructs and censer-bearing dead marching beneath the icons of Ptra and Djaf. Mahrak still insists the gods, not the kings, own Nehekhara; Settra permits it to lose that argument slowly.