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Mahrak

The City of the Gods, holiest ground in all Nehekhara, where every temple of the great pantheon raised its spires and the priest-councils once held power enough to humble kings. Its awakened defenders are as much relic as army: guardian constructs and censer-bearing dead marching beneath the icons of Ptra and Djaf. Mahrak still insists the gods, not the kings, own Nehekhara; Settra permits it to lose that argument slowly.

Last modified: July 12, 2026

Mahrak was never a city of kings but a city of gods. In the ages of Nehekhara's glory every temple of the great pantheon raised its spires within its walls, until it became the holiest ground between the mountains and the sea. Its priest-councils grew rich on tribute and richer on authority, for a king who wished his tomb consecrated came, in the end, to Mahrak.

When the awakening dragged Nehekhara from its rest, Mahrak rose as much reliquary as army. Its defenders are the temple's own: guardian constructs of consecrated stone, ushabti raised in the likeness of the gods, and censer-bearing dead marching beneath the graven icons of the pantheon. An enemy who breaches its precincts finds himself fighting statues that will not stay fallen, and priests who answer to powers older than any throne.

Mahrak insists still that the gods, not the kings, are the true masters of Nehekhara, and that Settra's dominion is a thing to be surrendered when the divine reclaim their due. The King of Kings does not trouble to win the argument; he lets the City of the Gods lose it slowly, secure that even the gods must wait upon the patience of the Imperishable.

Order of battle

The Mahrak field the units of the Tomb Kings of Khemri, a detachment from the roster:

Other Tomb Kings of Khemri formations

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Tomb Kings of Khemri