The Gargants are the fading titans of the Mortal Realms, colossal descendants of a once-mighty race of giants who strode the lands in the Age of Myth. Now dwindled and scattered, they are lonely, ill-tempered creatures, prone to drink, melancholy and sudden ruinous violence. A gargant remembers, dimly, that its ancestors were kings among giants, and the smallness of its present life fills it with a slow-burning resentment.
Most gargants live solitary lives until roused to purpose by the largest of their kind, the Mega-Gargants who lead the tribes of the Sons of Behemat. When these godlike giants stir, lesser gargants gather to their tread, forming warstomps that flatten cities beneath feet the size of siege towers. The Kraken-eater wades the seas, the Gatebreaker tears down walls, and the Warstomper simply crushes anything foolish enough to stand its ground.
For all their brute might, gargants are strangely pitiable. They collect trophies and grudges, mutter to themselves in booming voices, and cling to half-remembered legends of a golden age. Yet when the ground trembles and a mountain of flesh crests the horizon, no free city's walls offer true safety, for the giants have decided, in their slow and sullen way, to take back the world.