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The Present Age

The Age of Sigmar

The age of reconquest, when Sigmar unleashed his immortal Stormcast to break Chaos's grip and reclaim the ravaged realms.

The Age of Sigmar dawned when the God-King hurled open the gates of Azyr and loosed the first Stormhosts upon the world. From the heavens fell bolts of living lightning, each one a Stormcast Eternal — a mortal hero reforged into an immortal warrior of sigmarite and wrath. Where they struck, the endless night of Chaos was pierced for the first time in living memory.

The opening battles were wars of reclamation. Stormhosts seized realmgates, shattered daemon citadels, and lit beacons across the ruined realms to guide the faithful. In their wake came the free peoples, and from Azyr marched the armies of the Cities of Sigmar, rebuilding bastions of civilisation upon the ashes of the Age of Chaos. The Great Alliance stirred once more as Alarielle bloomed anew and old gods answered the storm.

Yet reconquest carried a hidden price. Each time a Stormcast fell and was reforged upon the Anvil of Apotheosis, a fragment of their soul frayed away, their memories and mortality worn thinner with every death. The immortals who won Sigmar's wars slowly forgot the very people they died to save.

This is the present age of the realms — an age of storm and rebuilding, of hard-won cities and endless war. Chaos is broken but not beaten, and darker calamities yet wait in the deep places of creation, ready to test the God-King's tempest.